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path: root/src/win32_compatibility.cpp (follow)
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2009-01-16I...think that's a little better. Wow, function pointers in windows have aMike Buland
lot of problems. This may require a little more research, but basically, you can't just call them inline wherever you'd like. I managed to get it to work by providing simple one line wrapper functions for each function we acquired as a pointer. Crazy mess. Anyway, it should load the library just once now, and Bu::Socket looks a little bit cleaner, but not a heck of a lot. I also added some more docs and removed the author references.
2009-01-14david - removed debugging goo after finally getting it to workDavid
2009-01-14Gettin' closer.Mike Buland
2009-01-14david - WSA functionsDavid
2009-01-14david - added getaddrinfo and freeaddrinfoDavid
2008-10-27david - apparently windows prefers to dynamically load winsock and a couple ↵David
other libraries, so I got it all compiling and working in windows, yay!... I tried to minimize the impact on the code: I made a DYNLOAD macro that evaluates to nothing on everything else, but runs the dynamic code if compiled for windows... also, apparently I had been randomly switching between ifdef and ifndef WIN32: so i made most of them ifdefs so it was less confusing...