Age | Commit message (Collapse) | Author |
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functors. I like template functions a little more, but functors can be at
least as fast. It won't be much of a change.
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goes into an infinite loop while doing certain kinds of read. Also, it zeros
out new blocks to make things easier to cope with in the hex editor, it'll
probably also compress better.
I also fixed Bu::MemBuf so that you can now write to arbitrary places
mid-stream.
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mode.
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writing...so...what more do you need? It was ignoring the open flags you gave
it anyway.
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problem with a missing include. Also, if you get errors about conflicts and
things being declared twice, then "rm src/exceptions.o" it shouldn't be
sneaking in there still, but it may be. then do a full "build -c all" and
build.
Oh, also found some solid gold taf code that never got included, but is very
much needed. Remembering to commit would be useful...
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What changed API-Wise:
- I deleted a constructor in Bu::File that shouldn't have been used anyway.
- I changed it from using fopen style mode strings to using libbu++ style
mode flags. Check the docs for the complete list, but basically instead of
"wb" you do Bu::File::Write, and so on, you can or any of the libbu++ flags
together. There is no binary/text mode, it just writes whatever you tell it
to verbatim (binary mode). Lots of extras are supported. Nothing else
should have changed (except now the file stream is unbuffered, like all the
other streams).
Sorry if this breaks anything, if it's too annoying, use the last revision for
a while longer.
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exception related code that's been annoying me. You should no longer have to
include any exception header explicitly for normal operations, every class that
has it's own exception to throw defines it in it's own headers.
This may break some code that uses libbu++, but it's an easy fix, just delete
the include for exceptions.h. Sometime soon I would also like to move from
Bu::ExceptionBase to Bu::Exception, but that will affect a lot more code than
this change did.
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stub. We are going to need some windows api stuff to do that...
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slow, painful death? Anyway, I removed all the extra debugging info.
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warnings. Of course, it said that a class with a copy constructor that also has
one or more base classes should explicitly initialize the base classes in the
copy constructor so nothing too suprising happens to you. I agree with this.
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wrote it, it's pretty feature complete, index, append, iterators. You can't
delete anything yet, exactly, but that's tricky in an array anyway, basically
you just want to be able to remove elements from the end, and that's halfway
there.
Also, fixed some documentation and minor issues in Bu::Set, and made the
Bu::Archive include fewer other classes while still defining archive oprators
for them. I think I may yet move those into the headers for the classes that
are being stored instead, makes a little more sense.
I also would like to move the Exception classes out of the exceptions.h file
and into the appropriate class' files'. There still should probably be a
couple of general ones in there, or maybe just in exceptionbase.h, we'll see.
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test.
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ok, nids is still in flux, they'll be gone soon).
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now I have a huge list of new functions to add. Also, we discovered that if
we add -W it produces more warnings, warnings about things that we'd like to
know about. I have a lot of work to go fixing that...
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hell out of it. Good times, everyone. This is a major chunk for congo, and
the new optimizations should be good.
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targets... added buildMinGW.conf file for targeting win32... undef-d cpy macro in fstring
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expected operators now, like plus. It was annoying without them.
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be corrected, they were using standard library features, that shouldn't be hard
to fix though.
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whatever it'll be called later...
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inconsistancies when archiving compared to their STL counterparts, they are now
compatible on every system I can imagine. Also, List now uses a long instead
of an int for sizing, and the other containers should as well. I'll check on
that later.
That means that the files will all be larger on a 64 bit system, but such is
life. The same thing happens when you use STL classes. There may be other
inconsistancies down the road, we'll see.
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it's a bad idea to rely on the intNN_t typedefs. I enumerated all non-pointer
primitives in c++ (except void, you can't store things in a void), and it works
great. I also discovered C and C++ actually have unsigned char, signed char,
and char, which are all distinct types. It supports all three now.
In addition, I got rid of all of the specific && operators, the general one
covers it all. Also, the unit tests all pass for now. Now to try it on the
64bit system.
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I wouldn't update to this just yet, if you have problems, back off a rev. I'm
trying to update the code to work on both 32bit, and 64bit systems, and
hopefully anything else that comes along.
Currently some of the archive code is broken, testing must be done on both
archetectures.
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use.
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logger...I guess.
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version of gcc complained about them, none of these changes will break backward
compatibility, so I fixed them.
I added more docs too, it seems.
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writer also knows about \\, but will not insert \t or \n for now. It just uses
a tab and newline for those.
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time anyway. Recompile everything.
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it yet, the name will change. I really, really, really want the name to change.
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enabled, and the compiler/libc support it, then you just get backtraces, if not
you get a message about it not being supported. It probably shouldn't be
enabled in most production environments, since it does happen for every
exception, and could be memory and time consuming.
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it's basically an uber-simple counter class that's thread-safe!
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fact, I need to get in there and change all the comments and exceptions in Set
to refer to Set and not Hash). Util has the functors in it that are shared now,
and List actually uses those functors for it's insertSorted function, that thing
has come in so handy.
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fixed, and the Bu::ItoHeap is working and tested. Note that when multiple items
have the same sort order, they will come out in random order.
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allocators for all work, every data type used in a Bu::Heap must support the
equals operator and <= or >=, or you need to write your own comparison functor.
The heap works as both a min-heap and max-heap, just change out the functor used
for camparison, kinda' cool.
The print function I'll leave in for a little while, but not in the long run, it
just prints a dot graph to stdout.
Next up, the Ito version.
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I'm thinking the heap should add one layer to the binary tree each time it
grows, which means double+1 each time. The Bu::ItoHeap will be implemented as
soon as the rest of Bu::Heap is done.
Also, I finally added bu/util.h which is mainly handy template functions like
Bu::swap, Bu::min, Bu::max, and Bu::mid. A few more may be added.
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exceptions.
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sever/client-link system.
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