From c82dc43edc9fd913e8ddb20bebe778781ec0d6f7 Mon Sep 17 00:00:00 2001 From: Mike Buland Date: Tue, 11 Sep 2007 04:05:26 +0000 Subject: Everything seems to work with the new Bu::ItoServer class, it operates very, very similarly to the Bu::Server class, except that every incoming connection gets it's own thread. This functionality may have to be tuned later, to allow for maintaining a pool of connections as an option, but this is fine for now. --- src/itoserver.h | 89 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 src/itoserver.h (limited to 'src/itoserver.h') diff --git a/src/itoserver.h b/src/itoserver.h new file mode 100644 index 0000000..19c34ca --- /dev/null +++ b/src/itoserver.h @@ -0,0 +1,89 @@ +#ifndef BU_ITO_SERVER_H +#define BU_ITO_SERVER_H + +#include + +#include "bu/fstring.h" +#include "bu/list.h" +#include "bu/ito.h" +#include "bu/itomutex.h" +#include "bu/set.h" + +namespace Bu +{ + class ServerSocket; + class Socket; + class Client; + + /** + * Core of a network server. This class is distinct from a ServerSocket in + * that a ServerSocket is one listening socket, nothing more. Socket will + * manage a pool of both ServerSockets and connected Sockets along with + * their protocols and buffers. + * + * To start serving on a new port, use the addPort functions. Each call to + * addPort creates a new ServerSocket, starts it listening, and adds it to + * the server pool. + * + * All of the real work is done by scan, which will wait for up + * to the timeout set by setTimeout before returning if there is no data + * pending. scan should probably be called in some sort of tight + * loop, possibly in it's own thread, or in the main control loop. + * + * In order to use a Server you must subclass it and implement the pure + * virtual functions. These allow you to receive notification of events + * happening within the server itself, and actually makes it useful. + */ + class ItoServer : public Ito + { + public: + ItoServer(); + virtual ~ItoServer(); + + void addPort( int nPort, int nPoolSize=40 ); + void addPort( const FString &sAddr, int nPort, int nPoolSize=40 ); + + //void scan(); + void setTimeout( int nTimeoutSec, int nTimeoutUSec=0 ); + + void addClient( int nSocket, int nPort ); + + virtual void onNewConnection( Client *pClient, int nPort )=0; + virtual void onClosedConnection( Client *pClient )=0; + + virtual void *run(); + + private: + class ItoClient : public Ito + { + public: + ItoClient( ItoServer &rSrv, int nSocket, int nPort, + int nTimeoutSec, int nTimeoutUSec ); + virtual ~ItoClient(); + + virtual void *run(); + + private: + ItoServer &rSrv; + Client *pClient; + fd_set fdActive; + int iSocket; + int iPort; + int nTimeoutSec; + int nTimeoutUSec; + }; + + int nTimeoutSec; + int nTimeoutUSec; + fd_set fdActive; + typedef Hash ServerHash; + ServerHash hServers; + //typedef Bu::Set ClientSet; + //ClientSet sClients; + //typedef Hash ClientHash; + //ClientHash hClients; + ItoMutex im; + }; +} + +#endif -- cgit v1.2.3