From f4c20290509d7ed3a8fd5304577e7a4cc0b9d974 Mon Sep 17 00:00:00 2001 From: Mike Buland Date: Tue, 3 Apr 2007 03:49:53 +0000 Subject: Ok, no code is left in src, it's all in src/old. We'll gradually move code back into src as it's fixed and re-org'd. This includes tests, which, I may write a unit test system into libbu++ just to make my life easier. --- src/old/xmlnode.h | 236 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 236 insertions(+) create mode 100644 src/old/xmlnode.h (limited to 'src/old/xmlnode.h') diff --git a/src/old/xmlnode.h b/src/old/xmlnode.h new file mode 100644 index 0000000..7525306 --- /dev/null +++ b/src/old/xmlnode.h @@ -0,0 +1,236 @@ +#ifndef XMLNODE +#define XMLNODE + +#include +#include "linkedlist.h" +#include "hashtable.h" + +/** + * Maintains all data pertient to an XML node, including sub-nodes and content. + * All child nodes can be accessed through index and through name via a hash + * table. This makes it very easy to gain simple and fast access to all of + * your data. For most applications, the memory footprint is also rather + * small. While XmlNode objects can be used directly to create XML structures + * it is highly reccomended that all operations be performed through the + * XmlDocument class. + *@author Mike Buland + */ +class XmlNode +{ +public: + /** + * Construct a new XmlNode. + *@param sName The name of the node. + *@param pParent The parent node. + *@param sContent The initial content string. + */ + XmlNode( + const char *sName=NULL, + XmlNode *pParent = NULL, + const char *sContent=NULL + ); + + /** + * Delete the node and cleanup all memory. + */ + virtual ~XmlNode(); + + /** + * Change the name of the node. + *@param sName The new name of the node. + */ + void setName( const char *sName ); + + /** + * Construct a new node and add it as a child to this node, also return a + * pointer to the newly constructed node. + *@param sName The name of the new node. + *@param sContent The initial content of the new node. + *@returns A pointer to the newly created child node. + */ + XmlNode *addChild( const char *sName, const char *sContent=NULL ); + + /** + * Add an already created XmlNode as a child to this node. The new child + * XmlNode's parent will be changed appropriately and the parent XmlNode + * will take ownership of the child. + *@param pChild The child XmlNode to add to this XmlNode. + *@returns A pointer to the child node that was just added. + */ + XmlNode *addChild( XmlNode *pChild ); + + /** + * Add a new property to the XmlNode. Properties are name/value pairs. + *@param sName The name of the property. Specifying a name that's already + * in use will overwrite that property. + *@param sValue The textual value of the property. + */ + void addProperty( const char *sName, const char *sValue ); + + /** + * Get a pointer to the parent node, if any. + *@returns A pointer to the node's parent, or NULL if there isn't one. + */ + XmlNode *getParent(); + + /** + * Tells you if this node has children. + *@returns True if this node has at least one child, false otherwise. + */ + bool hasChildren(); + + /** + * Tells you how many children this node has. + *@returns The number of children this node has. + */ + int getNumChildren(); + + /** + * Get a child node at a specific index. + *@param nIndex The zero-based index of the child to retreive. + *@returns A pointer to the child, or NULL if you requested an invalid + * index. + */ + XmlNode *getChild( int nIndex ); + + /** + * Get a child with the specified name, and possibly skip value. For an + * explination of skip values see the HashTable. + *@param sName The name of the child to find. + *@param nSkip The number of nodes with that name to skip. + *@returns A pointer to the child, or NULL if no child with that name was + * found. + */ + XmlNode *getChild( const char *sName, int nSkip=0 ); + + /** + * Get a pointer to the name of this node. Do not change this, use setName + * instead. + *@returns A pointer to the name of this node. + */ + const char *getName(); + + /** + * Set the content of this node, optionally at a specific index. Using the + * default of -1 will set the content after the last added node. + *@param sContent The content string to use. + *@param nIndex The index of the content. + */ + void setContent( const char *sContent, int nIndex=-1 ); + + /** + * Get the content string at a given index, or zero for initial content. + *@param nIndex The index of the content. + *@returns A pointer to the content at that location. + */ + const char *getContent( int nIndex = 0 ); + + /** + * Get the number of properties in this node. + *@returns The number of properties in this node. + */ + int getNumProperties(); + + /** + * Get a property's name by index. + *@param nIndex The index of the property to examine. + *@returns A pointer to the name of the property specified, or NULL if none + * found. + */ + const char *getPropertyName( int nIndex ); + + /** + * Get a proprty's value by index. + *@param nIndex The index of the property to examine. + *@returns A pointer to the value of the property specified, or NULL if none + * found. + */ + const char *getProperty( int nIndex ); + + /** + * Get a propery's value by name. + *@param sName The name of the property to examine. + *@returns A pointer to the value of the property specified, or NULL if none + * found. + */ + const char *getProperty( const char *sName ); + + /** + * Delete a property by index. + *@param nIndex The index of the property to delete. + *@returns True if the property was found and deleted, false if it wasn't + * found. + */ + void deleteProperty( int nIndex ); + + /** + * Delete a child node, possibly replacing it with some text. This actually + * fixes all content strings around the newly deleted child node. + *@param nIndex The index of the node to delete. + *@param sReplacementText The optional text to replace the node with. + *@returns True of the node was found, and deleted, false if it wasn't + * found. + */ + void deleteNode( int nIndex, const char *sReplacementText = NULL ); + + /** + * Delete a given node, but move all of it's children and content up to + * replace the deleted node. All of the content of the child node is + * spliced seamlessly into place with the parent node's content. + *@param nIndex The node to delete. + *@returns True if the node was found and deleted, false if it wasn't. + */ + void deleteNodeKeepChildren( int nIndex ); + + /** + * Detatch a given child node from this node. This effectively works just + * like a deleteNode, except that instead of deleting the node it is removed + * and returned, and all ownership is given up. + *@param nIndex The index of the node to detatch. + *@param sReplacementText The optional text to replace the detatched node + * with. + *@returns A pointer to the newly detatched node, which then passes + * ownership to the caller. + */ + XmlNode *detatchNode( int nIndex, const char *sReplacementText = NULL ); + + /** + * Replace a given node with a different node that is not currently owned by + * this XmlNode or any ancestor. + *@param nIndex The index of the node to replace. + *@param pNewNode The new node to replace the old node with. + *@returns True if the node was found and replaced, false if it wasn't. + */ + void replaceNode( int nIndex, XmlNode *pNewNode ); + + /** + * Replace a given node with the children and content of a given node. + *@param nIndex The index of the node to replace. + *@param pNewNode The node that contains the children and content that will + * replace the node specified by nIndex. + *@returns True if the node was found and replaced, false if it wasn't. + */ + void replaceNodeWithChildren( int nIndex, XmlNode *pNewNode ); + + /** + * Get a copy of this node and all children. getCopy is recursive, so + * beware copying large trees of xml. + *@returns A newly created copy of this node and all of it's children. + */ + XmlNode *getCopy(); + +private: + std::string sName; /**< The name of the node. */ + std::string *sPreContent; /**< The content that goes before any node. */ + LinkedList lChildren; /**< The children. */ + LinkedList lPostContent; /**< The content that comes after children. */ + HashTable hProperties; /**< Property hashtable. */ + HashTable hChildren; /**< Children hashtable. */ + LinkedList lPropNames; /**< List of property names. */ + LinkedList lPropValues; /**< List of property values. */ + XmlNode *pParent; /**< A pointer to the parent of this node. */ + int nCurContent; /**< The current content we're on, for using the -1 on + setContent. */ +}; + +#endif -- cgit v1.2.3