From 469bbcf0701e1eb8a6670c23145b0da87357e178 Mon Sep 17 00:00:00 2001 From: Mike Buland Date: Sun, 25 Mar 2012 20:00:08 +0000 Subject: Code is all reorganized. We're about ready to release. I should write up a little explenation of the arrangement. --- src/server.h | 108 ----------------------------------------------------------- 1 file changed, 108 deletions(-) delete mode 100644 src/server.h (limited to 'src/server.h') diff --git a/src/server.h b/src/server.h deleted file mode 100644 index c59543a..0000000 --- a/src/server.h +++ /dev/null @@ -1,108 +0,0 @@ -/* - * Copyright (C) 2007-2011 Xagasoft, All rights reserved. - * - * This file is part of the libbu++ library and is released under the - * terms of the license contained in the file LICENSE. - */ - -#ifndef BU_SERVER_H -#define BU_SERVER_H - -#include - -#ifndef WIN32 - #include -#endif - -#include "bu/string.h" -#include "bu/list.h" - -#include "bu/clientlink.h" -#include "bu/clientlinkfactory.h" -#include "bu/hash.h" - -#include "bu/config.h" - -namespace Bu -{ - class TcpServerSocket; - class TcpSocket; - class Client; - - /** - * Core of a network server. This class is distinct from a ServerSocket in - * that a ServerSocket is one listening socket, nothing more. Socket will - * manage a pool of both ServerSockets and connected Sockets along with - * their protocols and buffers. - * - * To start serving on a new port, use the addPort functions. Each call to - * addPort creates a new ServerSocket, starts it listening, and adds it to - * the server pool. - * - * All of the real work is done by scan, which will wait for up - * to the timeout set by setTimeout before returning if there is no data - * pending. scan should probably be called in some sort of tight - * loop, possibly in it's own thread, or in the main control loop. - * - * In order to use a Server you must subclass it and implement the pure - * virtual functions. These allow you to receive notification of events - * happening within the server itself, and actually makes it useful. - *@ingroup Serving - */ - class Server - { - public: - Server(); - virtual ~Server(); - - void addPort( int nPort, int nPoolSize=40 ); - void addPort( const String &sAddr, int nPort, int nPoolSize=40 ); - - virtual void scan(); - void setTimeout( int nTimeoutSec, int nTimeoutUSec=0 ); - - void addClient( int nSocket, int nPort ); - - void setAutoTick( bool bEnable=true ); - void tick(); - - virtual void onNewConnection( Client *pClient, int nPort )=0; - virtual void onClosedConnection( Client *pClient )=0; - - void shutdown(); - - private: - void closeClient( int iSocket ); - class SrvClientLink : public Bu::ClientLink - { - public: - SrvClientLink( Bu::Client *pClient ); - virtual ~SrvClientLink(); - - virtual void sendMessage( const Bu::String &sMsg ); - - private: - Bu::Client *pClient; - }; - - class SrvClientLinkFactory : public Bu::ClientLinkFactory - { - public: - SrvClientLinkFactory(); - virtual ~SrvClientLinkFactory(); - - virtual Bu::ClientLink *createLink( Bu::Client *pClient ); - }; - - int nTimeoutSec; - int nTimeoutUSec; - fd_set fdActive; - typedef Hash SrvHash; - SrvHash hServers; - typedef Hash ClientHash; - ClientHash hClients; - bool bAutoTick; - }; -} - -#endif -- cgit v1.2.3