From ec05778d5718a7912e506764d443a78d6a6179e3 Mon Sep 17 00:00:00 2001 From: Mike Buland Date: Mon, 5 Nov 2012 22:41:51 +0000 Subject: Converted tabs to spaces with tabconv. --- src/stable/server.h | 138 ++++++++++++++++++++++++++-------------------------- 1 file changed, 69 insertions(+), 69 deletions(-) (limited to 'src/stable/server.h') diff --git a/src/stable/server.h b/src/stable/server.h index 5a414d9..05ec018 100644 --- a/src/stable/server.h +++ b/src/stable/server.h @@ -11,7 +11,7 @@ #include #ifndef WIN32 - #include + #include #endif #include "bu/string.h" @@ -25,90 +25,90 @@ namespace Bu { - class TcpServerSocket; - class TcpSocket; - class Client; - - /** - * Core of a network server. This class is distinct from a ServerSocket in - * that a ServerSocket is one listening socket, nothing more. Socket will - * manage a pool of both ServerSockets and connected Sockets along with - * their protocols and buffers. - * - * To start serving on a new port, use the addPort functions. Each call to - * addPort creates a new ServerSocket, starts it listening, and adds it to - * the server pool. - * - * All of the real work is done by scan, which will wait for up - * to the timeout set by setTimeout before returning if there is no data - * pending. scan should probably be called in some sort of tight - * loop, possibly in it's own thread, or in the main control loop. - * - * In order to use a Server you must subclass it and implement the pure - * virtual functions. These allow you to receive notification of events - * happening within the server itself, and actually makes it useful. - *@ingroup Serving - */ - class Server - { - public: - Server(); - virtual ~Server(); + class TcpServerSocket; + class TcpSocket; + class Client; + + /** + * Core of a network server. This class is distinct from a ServerSocket in + * that a ServerSocket is one listening socket, nothing more. Socket will + * manage a pool of both ServerSockets and connected Sockets along with + * their protocols and buffers. + * + * To start serving on a new port, use the addPort functions. Each call to + * addPort creates a new ServerSocket, starts it listening, and adds it to + * the server pool. + * + * All of the real work is done by scan, which will wait for up + * to the timeout set by setTimeout before returning if there is no data + * pending. scan should probably be called in some sort of tight + * loop, possibly in it's own thread, or in the main control loop. + * + * In order to use a Server you must subclass it and implement the pure + * virtual functions. These allow you to receive notification of events + * happening within the server itself, and actually makes it useful. + *@ingroup Serving + */ + class Server + { + public: + Server(); + virtual ~Server(); #ifdef WIN32 - typedef unsigned int socket_t; + typedef unsigned int socket_t; #else - typedef int socket_t; + typedef int socket_t; #endif - void addPort( int nPort, int nPoolSize=40 ); - void addPort( const String &sAddr, int nPort, int nPoolSize=40 ); + void addPort( int nPort, int nPoolSize=40 ); + void addPort( const String &sAddr, int nPort, int nPoolSize=40 ); - virtual void scan(); - void setTimeout( int nTimeoutSec, int nTimeoutUSec=0 ); + virtual void scan(); + void setTimeout( int nTimeoutSec, int nTimeoutUSec=0 ); - void addClient( socket_t nSocket, int nPort ); + void addClient( socket_t nSocket, int nPort ); - void setAutoTick( bool bEnable=true ); - void tick(); + void setAutoTick( bool bEnable=true ); + void tick(); - virtual void onNewConnection( Client *pClient, int nPort )=0; - virtual void onClosedConnection( Client *pClient )=0; + virtual void onNewConnection( Client *pClient, int nPort )=0; + virtual void onClosedConnection( Client *pClient )=0; - void shutdown(); + void shutdown(); - private: - void closeClient( socket_t iSocket ); - class SrvClientLink : public Bu::ClientLink - { - public: - SrvClientLink( Bu::Client *pClient ); - virtual ~SrvClientLink(); + private: + void closeClient( socket_t iSocket ); + class SrvClientLink : public Bu::ClientLink + { + public: + SrvClientLink( Bu::Client *pClient ); + virtual ~SrvClientLink(); - virtual void sendMessage( const Bu::String &sMsg ); + virtual void sendMessage( const Bu::String &sMsg ); - private: - Bu::Client *pClient; - }; + private: + Bu::Client *pClient; + }; - class SrvClientLinkFactory : public Bu::ClientLinkFactory - { - public: - SrvClientLinkFactory(); - virtual ~SrvClientLinkFactory(); + class SrvClientLinkFactory : public Bu::ClientLinkFactory + { + public: + SrvClientLinkFactory(); + virtual ~SrvClientLinkFactory(); - virtual Bu::ClientLink *createLink( Bu::Client *pClient ); - }; + virtual Bu::ClientLink *createLink( Bu::Client *pClient ); + }; - int nTimeoutSec; - int nTimeoutUSec; - fd_set fdActive; - typedef Hash SrvHash; - SrvHash hServers; - typedef Hash ClientHash; - ClientHash hClients; - bool bAutoTick; - }; + int nTimeoutSec; + int nTimeoutUSec; + fd_set fdActive; + typedef Hash SrvHash; + SrvHash hServers; + typedef Hash ClientHash; + ClientHash hClients; + bool bAutoTick; + }; } #endif -- cgit v1.2.3