From 469bbcf0701e1eb8a6670c23145b0da87357e178 Mon Sep 17 00:00:00 2001 From: Mike Buland Date: Sun, 25 Mar 2012 20:00:08 +0000 Subject: Code is all reorganized. We're about ready to release. I should write up a little explenation of the arrangement. --- src/unstable/itoserver.h | 141 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 141 insertions(+) create mode 100644 src/unstable/itoserver.h (limited to 'src/unstable/itoserver.h') diff --git a/src/unstable/itoserver.h b/src/unstable/itoserver.h new file mode 100644 index 0000000..81db4e2 --- /dev/null +++ b/src/unstable/itoserver.h @@ -0,0 +1,141 @@ +/* + * Copyright (C) 2007-2011 Xagasoft, All rights reserved. + * + * This file is part of the libbu++ library and is released under the + * terms of the license contained in the file LICENSE. + */ + +#ifndef BU_ITO_SERVER_H +#define BU_ITO_SERVER_H + +#include + +#ifndef WIN32 + #include +#endif + +#include "bu/string.h" +#include "bu/list.h" +#include "bu/thread.h" +#include "bu/mutex.h" +#include "bu/synchroqueue.h" +#include "bu/hash.h" + +#include "bu/clientlink.h" +#include "bu/clientlinkfactory.h" + +namespace Bu +{ + class TcpServerSocket; + class TcpSocket; + class Client; + + /** + * Core of a network server. This class is distinct from a ServerSocket in + * that a ServerSocket is one listening socket, nothing more. Socket will + * manage a pool of both ServerSockets and connected Sockets along with + * their protocols and buffers. + * + * To start serving on a new port, use the addPort functions. Each call to + * addPort creates a new ServerSocket, starts it listening, and adds it to + * the server pool. + * + * All of the real work is done by scan, which will wait for up + * to the timeout set by setTimeout before returning if there is no data + * pending. scan should probably be called in some sort of tight + * loop, possibly in it's own thread, or in the main control loop. + * + * In order to use a Server you must subclass it and implement the pure + * virtual functions. These allow you to receive notification of events + * happening within the server itself, and actually makes it useful. + *@ingroup Threading Serving + */ + class ItoServer : public Thread + { + friend class ItoClient; + friend class SrvClientLinkFactory; + public: + ItoServer(); + virtual ~ItoServer(); + + void addPort( int nPort, int nPoolSize=40 ); + void addPort( const String &sAddr, int nPort, int nPoolSize=40 ); + + //void scan(); + void setTimeout( int nTimeoutSec, int nTimeoutUSec=0 ); + + void addClient( int nSocket, int nPort ); + + virtual void onNewConnection( Client *pClient, int nPort )=0; + virtual void onClosedConnection( Client *pClient )=0; + + protected: + virtual void run(); + + private: + class SrvClientLink; + class ItoClient : public Thread + { + friend class Bu::ItoServer::SrvClientLink; + public: + ItoClient( ItoServer &rSrv, int nSocket, int nPort, + int nTimeoutSec, int nTimeoutUSec ); + virtual ~ItoClient(); + + typedef SynchroQueue StringQueue; + StringQueue qMsg; + + protected: + virtual void run(); + + private: + ItoServer &rSrv; + Client *pClient; + fd_set fdActive; + int iSocket; + int iPort; + int nTimeoutSec; + int nTimeoutUSec; + Mutex imProto; + }; + + class SrvClientLink : public Bu::ClientLink + { + public: + SrvClientLink( ItoClient *pClient ); + virtual ~SrvClientLink(); + + virtual void sendMessage( const Bu::String &sMsg ); + + private: + ItoClient *pClient; + }; + + class SrvClientLinkFactory : public Bu::ClientLinkFactory + { + public: + SrvClientLinkFactory( ItoServer &rSrv ); + virtual ~SrvClientLinkFactory(); + + virtual Bu::ClientLink *createLink( Bu::Client *pClient ); + + private: + ItoServer &rSrv; + }; + + int nTimeoutSec; + int nTimeoutUSec; + fd_set fdActive; + typedef Hash ServerHash; + ServerHash hServers; + typedef Hash ClientHash; + typedef SynchroQueue ClientQueue; + ClientHash hClients; + ClientQueue qClientCleanup; + Mutex imClients; + + void clientCleanup( int iSocket ); + }; +} + +#endif -- cgit v1.2.3