#ifndef ARCHIVE_H #define ARCHIVE_H #include #include #include "archival.h" #include "stream.h" namespace Bu { class Archive { private: bool bLoading; public: bool isLoading(); enum { load = true, save = false }; Archive( Stream &rStream, bool bLoading ); virtual ~Archive(); virtual void close(); virtual void write(const void *, int32_t); virtual void read(void *, int32_t); virtual Archive &operator<<(bool); virtual Archive &operator<<(int8_t); virtual Archive &operator<<(int16_t); virtual Archive &operator<<(int32_t); virtual Archive &operator<<(int64_t); virtual Archive &operator<<(uint8_t); virtual Archive &operator<<(uint16_t); virtual Archive &operator<<(uint32_t); virtual Archive &operator<<(uint64_t); virtual Archive &operator<<(long); virtual Archive &operator<<(float); virtual Archive &operator<<(double); virtual Archive &operator<<(long double); virtual Archive &operator>>(bool &); virtual Archive &operator>>(int8_t &); virtual Archive &operator>>(int16_t &); virtual Archive &operator>>(int32_t &); virtual Archive &operator>>(int64_t &); virtual Archive &operator>>(uint8_t &); virtual Archive &operator>>(uint16_t &); virtual Archive &operator>>(uint32_t &); virtual Archive &operator>>(uint64_t &); virtual Archive &operator>>(long &); virtual Archive &operator>>(float &); virtual Archive &operator>>(double &); virtual Archive &operator>>(long double &); virtual Archive &operator&&(bool &); virtual Archive &operator&&(int8_t &); virtual Archive &operator&&(int16_t &); virtual Archive &operator&&(int32_t &); virtual Archive &operator&&(int64_t &); virtual Archive &operator&&(uint8_t &); virtual Archive &operator&&(uint16_t &); virtual Archive &operator&&(uint32_t &); virtual Archive &operator&&(uint64_t &); virtual Archive &operator&&(float &); virtual Archive &operator&&(double &); virtual Archive &operator&&(long double &); private: Stream &rStream; }; Archive &operator<<(Archive &, class Bu::Archival &); Archive &operator>>(Archive &, class Bu::Archival &); //Archive &operator&&(Archive &s, class Bu::Archival &p); Archive &operator<<(Archive &, std::string &); Archive &operator>>(Archive &, std::string &); //Archive &operator&&(Archive &, std::string &); template Archive &operator&&( Archive &ar, T &dat ) { if( ar.isLoading() ) { return ar >> dat; } else { return ar << dat; } } } #endif