#ifndef BU_CLIENT_H #define BU_CLIENT_H #include #include "bu/fstring.h" namespace Bu { class Protocol; class Socket; /** *@author Mike Buland *@ingroup Serving */ class Client { public: Client( Bu::Socket *pSocket ); virtual ~Client(); void processInput(); void processOutput(); Bu::FString &getInput(); Bu::FString &getOutput(); void write( const void *pData, int nBytes ); void write( int8_t nData ); void write( int16_t nData ); void write( int32_t nData ); void write( int64_t nData ); void write( uint8_t nData ); void write( uint16_t nData ); void write( uint32_t nData ); void write( uint64_t nData ); void read( void *pData, int nBytes ); void peek( void *pData, int nBytes, int nOffset=0 ); void seek( int nBytes ); long getInputSize(); void setProtocol( Protocol *pProto ); Bu::Protocol *getProtocol(); void clearProtocol(); bool isOpen(); const Bu::Socket *getSocket() const; /** *@todo Make this not suck. */ void disconnect(); private: Bu::Socket *pSocket; Bu::Protocol *pProto; Bu::FString sReadBuf; int nRBOffset; Bu::FString sWriteBuf; }; } #endif