#ifndef BU_MEM_BUF_H #define BU_MEM_BUF_H #include #include "bu/stream.h" #include "bu/fstring.h" namespace Bu { /** * A memory buffer stream. */ class MemBuf : public Stream { public: MemBuf(); MemBuf( const Bu::FString &str ); virtual ~MemBuf(); virtual void close(); virtual size_t read( void *pBuf, size_t nBytes ); /** *@todo Allow writes at the current position, not just appending to * the current buffer. This is a silly way to do it, but it covers all * of our bases for now. */ virtual size_t write( const void *pBuf, size_t nBytes ); virtual long tell(); virtual void seek( long offset ); virtual void setPos( long pos ); virtual void setPosEnd( long pos ); virtual bool isEOS(); virtual bool isOpen(); virtual void flush(); virtual bool canRead(); virtual bool canWrite(); virtual bool isReadable(); virtual bool isWritable(); virtual bool isSeekable(); virtual bool isBlocking(); virtual void setBlocking( bool bBlocking=true ); Bu::FString &getString(); private: Bu::FString sBuf; long nPos; }; } #endif