/* * Copyright (C) 2007-2008 Xagasoft, All rights reserved. * * This file is part of the libbu++ library and is released under the * terms of the license contained in the file LICENSE. */ #ifndef WIN32 #include #include #include #include #endif #include #include #include #include #include #include #include //#include #include #include "bu/serversocket.h" #include "bu/osx_compatibility.h" #include "bu/win32_compatibility.h" namespace Bu { subExceptionDef( ServerSocketException ) } Bu::ServerSocket::ServerSocket( int nPort, int nPoolSize ) : nPort( nPort ) { /* Create the socket and set it up to accept connections. */ struct sockaddr_in name; /* Give the socket a name. */ name.sin_family = AF_INET; name.sin_port = DYNLOAD htons( nPort ); // I think this specifies who we will accept connections from, // a good thing to make configurable later on name.sin_addr.s_addr = DYNLOAD htonl( INADDR_ANY ); startServer( name, nPoolSize ); } Bu::ServerSocket::ServerSocket(const FString &sAddr,int nPort, int nPoolSize) : nPort( nPort ) { /* Create the socket and set it up to accept connections. */ struct sockaddr_in name; /* Give the socket a name. */ name.sin_family = AF_INET; name.sin_port = DYNLOAD htons( nPort ); #ifdef WIN32 name.sin_addr.s_addr = DYNLOAD inet_addr( sAddr.getStr() ); #else inet_aton( sAddr.getStr(), &name.sin_addr ); #endif startServer( name, nPoolSize ); } Bu::ServerSocket::~ServerSocket() { ::close( nServer ); } void Bu::ServerSocket::startServer( struct sockaddr_in &name, int nPoolSize ) { /* Create the socket. */ nServer = DYNLOAD socket( PF_INET, SOCK_STREAM, 0 ); if( nServer < 0 ) { throw Bu::ServerSocketException("Couldn't create a listen socket."); } int opt = 1; DYNLOAD setsockopt( nServer, SOL_SOCKET, SO_REUSEADDR, (char *)&opt, sizeof( opt ) ); if( DYNLOAD bind( nServer, (struct sockaddr *) &name, sizeof(name) ) < 0 ) { throw Bu::ServerSocketException("Couldn't bind to the listen socket."); } if( DYNLOAD listen( nServer, nPoolSize ) < 0 ) { throw Bu::ServerSocketException( "Couldn't begin listening to the server socket." ); } FD_ZERO( &fdActive ); /* Initialize the set of active sockets. */ FD_SET( nServer, &fdActive ); } int Bu::ServerSocket::getSocket() { return nServer; } int Bu::ServerSocket::accept( int nTimeoutSec, int nTimeoutUSec ) { fd_set fdRead = fdActive; struct timeval xT; xT.tv_sec = nTimeoutSec; xT.tv_usec = nTimeoutUSec; if( TEMP_FAILURE_RETRY( DYNLOAD select( nServer+1, &fdRead, NULL, NULL, &xT )) < 0 ) { throw Bu::ServerSocketException( "Error scanning for new connections: %s", strerror( errno ) ); } #ifdef WIN32 if( DynamicWinsock2::DYN_FD_ISSET( nServer, &fdRead ) ) #else if( FD_ISSET( nServer, &fdRead ) ) #endif { struct sockaddr_in clientname; socklen_t size; int nClient; size = sizeof( clientname ); #ifdef WIN32 nClient = DYNLOAD accept( nServer, (struct sockaddr *)&clientname, (int *)&size); #else /* not-WIN32 */ #ifdef __CYGWIN__ nClient = ::accept( nServer, (struct sockaddr *)&clientname, (int *)&size ); #else /* not-cygwin */ #ifdef __APPLE__ nClient = ::accept( nServer, (struct sockaddr *)&clientname, (socklen_t*)&size ); #else /* linux */ nClient = ::accept( nServer, (struct sockaddr *)&clientname, &size ); #endif /* __APPLE__ */ #endif /* __CYGWIN__ */ #endif /* WIN32 */ if( nClient < 0 ) { throw Bu::ServerSocketException( "Error accepting a new connection: %s", strerror( errno ) ); } #ifndef WIN32 char tmpa[20]; inet_ntop( AF_INET, (void *)&clientname.sin_addr, tmpa, 20 ); //"New connection from host %s, port %hd.", // tmpa, ntohs (clientname.sin_port) ); #endif { #ifndef WIN32 int flags; flags = fcntl( nClient, F_GETFL, 0 ); flags |= O_NONBLOCK; if( fcntl( nClient, F_SETFL, flags ) < 0) { throw Bu::ServerSocketException( "Error setting option on client socket: %s", strerror( errno ) ); } #else //------------------------- // Set the socket I/O mode: In this case FIONBIO // enables or disables the blocking mode for the // socket based on the numerical value of iMode. // If iMode = 0, blocking is enabled; // If iMode != 0, non-blocking mode is enabled. u_long iMode = 1; DYNLOAD ioctlsocket(nClient, FIONBIO, &iMode); #endif } return nClient; } return -1; } int Bu::ServerSocket::getPort() { return nPort; }