#ifndef SOCKET_H #define SOCKET_H #include #include "stream.h" #include "fstring.h" namespace Bu { /** * */ class Socket : public Stream { public: Socket( int nSocket ); Socket( const FString &sAddr, int nPort, int nTimeout=30 ); virtual ~Socket(); virtual void close(); //virtual void read(); virtual size_t read( void *pBuf, size_t nBytes ); virtual size_t write( const void *pBuf, size_t nBytes ); virtual long tell(); virtual void seek( long offset ); virtual void setPos( long pos ); virtual void setPosEnd( long pos ); virtual bool isEOS(); virtual bool isOpen(); virtual void flush(); virtual bool canRead(); virtual bool canWrite(); virtual bool isReadable(); virtual bool isWritable(); virtual bool isSeekable(); virtual bool isBlocking(); virtual void setBlocking( bool bBlocking=true ); private: int nSocket; bool bActive; FString sReadBuf; }; } #endif