#ifndef STATIC_STRING_H #define STATIC_STRING_H #include #include "serializable.h" /** * Simple string managing class. Allows for dynamically allocated string data * along with some minor caching to speed things up when accessing your * string data. Really designed for making copies of strings easy and safe, * and making accessing meta-info like length fast and reliable as well. *@author Mike Buland */ class StaticString : public Serializable { public: StaticString(); StaticString( const char *lpNewStr, int nNewLen=-1 ); StaticString( StaticString &xSrcStr, int nNewLen=-1 ); StaticString( int nLength ); virtual ~StaticString(); char *getString(); int getLength(); int setLength( int nNewLength ); void setString( const char *lpNewStr, int nNewLen=-1 ); void setString( StaticString &sNewStr, int nNewLen=-1 ); char getAt( int nIndex ); void setAt( int nIndex, char cVal ); class StaticString &operator=( class StaticString &lpOtherStr ); class StaticString &operator=( std::string &lpOtherStr ); class StaticString &operator=( const char *lpNewStr ); operator const char *(); char &operator[]( int nIndex ); operator int(); char *operator+( int nAmnt ); char *operator-( int nAmnt ); void clear(); virtual void serialize( class Serializer &ar ); private: char *lpStr; int nLen; }; #endif