#ifndef BU_STREAM_STACK_H #define BU_STREAM_STACK_H #include "bu/stream.h" #include namespace Bu { class StreamStack : public Bu::Stream { private: typedef Bu::List FilterList; public: StreamStack(); StreamStack( Bu::Stream *pStream ); virtual ~StreamStack(); bool isEmpty(); bool hasStream(); void setStream( Bu::Stream *pStream ); void clear(); void popFilter(); Bu::Stream *getTop(); Bu::Stream *getStream(); template Bu::Stream *findFilter() { for( FilterList::iterator i = lFilts.begin(); i; i++ ) { if( typeid(**i) == typeid( filter ) ) { return *i; } } throw Bu::ExceptionBase("Filter not found."); } template void pushFilter() { checkStack(); filter *pFlt = new filter( *lFilts.first() ); lFilts.prepend( pFlt ); } template void pushFilter( p1t p1 ) { checkStack(); filter *pFlt = new filter( *lFilts.first(), p1 ); lFilts.prepend( pFlt ); } template void pushFilter( p1t p1, p2t p2 ) { checkStack(); filter *pFlt = new filter( *lFilts.first(), p1, p2 ); lFilts.prepend( pFlt ); } template void pushFilter( p1t p1, p2t p2, p3t p3 ) { checkStack(); filter *pFlt = new filter( *lFilts.first(), p1, p2, p3 ); lFilts.prepend( pFlt ); } template void pushFilter( p1t p1, p2t p2, p3t p3, p4t p4 ) { checkStack(); filter *pFlt = new filter( *lFilts.first(), p1, p2, p3, p4 ); lFilts.prepend( pFlt ); } template void pushFilter( p1t p1, p2t p2, p3t p3, p4t p4, p5t p5 ) { checkStack(); filter *pFlt = new filter( *lFilts.first(), p1, p2, p3, p4, p5 ); lFilts.prepend( pFlt ); } // // Everything below here merely passes on the call to the top of the // stream stack. // virtual void close(); virtual size_t read( void *pBuf, size_t nBytes ); virtual size_t write( const void *pBuf, size_t nBytes ); virtual size_t write( const Bu::String &sBuf ); virtual long tell(); virtual void seek( long offset ); virtual void setPos( long pos ); virtual void setPosEnd( long pos ); virtual bool isEos(); virtual bool isOpen(); virtual void flush(); virtual bool canRead(); virtual bool canWrite(); virtual bool isReadable(); virtual bool isWritable(); virtual bool isSeekable(); virtual bool isBlocking(); virtual void setBlocking( bool bBlocking=true ); virtual void setSize( long iSize ); private: void checkStack(); private: FilterList lFilts; }; }; #endif