/* * Copyright (C) 2007-2010 Xagasoft, All rights reserved. * * This file is part of the libbu++ library and is released under the * terms of the license contained in the file LICENSE. */ #ifndef BU_TCP_SOCKET_H #define BU_TCP_SOCKET_H #include #include "bu/config.h" #include "bu/stream.h" #include "bu/string.h" #include "bu/exceptionbase.h" namespace Bu { subExceptionDeclBegin( TcpSocketException ); enum { cRead, cWrite, cBadRead, cClosed, cTimeout }; subExceptionDeclEnd(); /** * Network socket stream class. This class provides a mechanism for * communicating over a network using TCP/IP. It will provide other low * level protocol and addressing support later on, but for now it's just * standard STREAM TCP/IP sockets. * * Unlike system sockets, these sockets are opened by default in * non-blocking mode, you can specify your own timeout for opening a socket, * and a number of non-fatal error messages have been automatically handled * and treated as standard no-data-available-yet situations on read. * * Please note that there is a condition that will occur eventually (at * least on *nix systems) that will trigger a SIGPIPE condition. This * will terminate your program immediately unless handled properly. Most * people doing any connections with TcpSocket will want to put this in * their program somewhere before they use it: *@code #include ... ... ... sigset( SIGPIPE, SIG_IGN ); // do this before you use a Bu::TcpSocket @endcode * When this is done, Bu::TcpSocket will simply throw a broken pipe * exception just like every other error condition, allowing your program * to handle it sanely. * *@ingroup Serving *@ingroup Streams */ class TcpSocket : public Stream { public: TcpSocket( int nTcpSocket ); TcpSocket( const String &sAddr, int nPort, int nTimeout=30, bool bBlocking=true ); virtual ~TcpSocket(); virtual void close(); //virtual void read(); virtual size read( void *pBuf, size nBytes ); virtual size read( void *pBuf, size nBytes, uint32_t nSec, uint32_t nUSec=0 ); virtual size write( const void *pBuf, size nBytes ); virtual size write( const void *pBuf, size nBytes, uint32_t nSec, uint32_t nUSec=0 ); using Stream::write; virtual size tell(); virtual void seek( size offset ); virtual void setPos( size pos ); virtual void setPosEnd( size pos ); virtual bool isEos(); virtual bool isOpen(); virtual void flush(); virtual bool canRead(); virtual bool canWrite(); virtual bool isReadable(); virtual bool isWritable(); virtual bool isSeekable(); virtual bool isBlocking(); virtual void setBlocking( bool bBlocking=true ); virtual void setSize( size iSize ); Bu::String getAddress() const; operator int() const; virtual size getSize() const; virtual size getBlockSize() const; virtual Bu::String getLocation() const; private: void setAddress(); #ifdef WIN32 unsigned int nTcpSocket; #else int nTcpSocket; #endif bool bActive; bool bBlocking; String sReadBuf; String sAddress; }; } #endif