#ifndef BU_UDP_SOCKET_H #define BU_UDP_SOCKET_H #include #include "bu/stream.h" namespace Bu { subExceptionDecl( UdpSocketException ); class UdpSocket : public Stream { public: UdpSocket( int iUdpSocket ); UdpSocket( const Bu::FString &sAddr, int iPort, int iFlags ); virtual ~UdpSocket(); typedef uint32_t addr; static Bu::FString addrToStr( const addr &a ); virtual void close(); virtual size_t read( void *pBuf, size_t nBytes ); virtual size_t read( void *pBuf, size_t nBytes, addr &sHost, int &iPort ); virtual size_t write( const void *pBuf, size_t nBytes ); using Stream::write; virtual long tell(); virtual void seek( long offset ); virtual void setPos( long pos ); virtual void setPosEnd( long pos ); virtual bool isEos(); virtual bool isOpen(); virtual void flush(); virtual bool canRead(); virtual bool canWrite(); virtual bool isReadable(); virtual bool isWritable(); virtual bool isSeekable(); virtual bool isBlocking(); virtual void setBlocking( bool bBlocking=true ); virtual void setSize( long iSize ); enum { // Flags Read = 0x01, ///< Open udp socket for reading Write = 0x02, ///< Open udp socket for writing ReadWrite = 0x03, ///< Open for both read and write Broadcast = 0x04, ///< Open for broadcast }; private: #ifdef WIN32 unsigned int iUdpSocket; #else int iUdpSocket; #endif void *paTarget; bool bBound; }; }; #endif