1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
|
/*
* Copyright (C) 2007-2010 Xagasoft, All rights reserved.
*
* This file is part of the libbu++ library and is released under the
* terms of the license contained in the file LICENSE.
*/
#ifndef BU_BITSTRING_H
#define BU_BITSTRING_H
#include "bu/util.h"
#include "bu/string.h"
namespace Bu
{
/**
* Manages an arbitrarily sized string of bits, and allows basic interaction
* with them. This includes basic non-mathematical bitwise operations such
* as setting and testing bits, shifting the string, inversion and a few
* extras like randomization. On linux systems this takes advantage of long
* longs giving you a maximum size of about 2tb per string.
*
* For more general and mathematical type interaction see BitStringInt.
*
*/
class BitString
{
public:
/**
* Constructs a blank and basic BitString. This is actually useful
* since you can resize BitStrings at will, and even retain the data
* that was in them.
*/
BitString();
/**
* Constructs a BitString object as a copy of another BitString. This
* is a standard copy constructor and produces an exact duplicate of
* the original BitString object.
*@param xSrc Source BitString to copy data from.
*/
BitString( const BitString &xSrc );
/**
* Constructs a BitString with length iBits and optionally fills it with
* random data. The default setting, to not fill randomly, will produce
* a blank (all zeros) string of the specified size.
*@param iBits The length of the new BitString in bits.
*@param bFillRandomly Wether or not to randomize this BitString.
*/
BitString( long iBits, bool bFillRandomly=false );
/**
* Virtual deconstructor for the BitString. Takes care of cleanup for
* you. What more do you really want to know?
*/
virtual ~BitString();
// basic interaction
/**
* Sets a bit in the BitString. In it's normal mode it will always turn
* the given bit on, to clear a bit set bBitState to false instead of
* true. This operation runs in O(1).
*@param iBit The zero-based index of the bit to modify.
*@param bBitState Set to true to set the bit to 1, set to false to set
* the bit to 0.
*/
void setBit( long iBit, bool bBitState=true );
/**
* Reverses the state of the given bit. This will set the given bit
* to a 1 if it was 0, and to 0 if it was 1. This operation runs in
* O(1), and it should be noted that using this is marginally faster
* than doing the test and flip yourself with getBit and setBit since
* it uses a bitwise not operation and doesn't actually test the bit
* itself.
*@param iBit The index of the bit to flip.
*/
void flipBit( long iBit );
/**
* Gets the state of the given bit. This follows the standard
* convention used so far, a returned value of true means the bit in
* question is 1, and a value of flase means the bit is 0. All bits
* out of range of the BitString are treated as off, but are
* "accessable" in that this does not produce any kind of error
* message. This is intentional. This operation runs in O(1).
*@param iBit The index of the bit to test.
*@returns True for a 1, false for a 0.
*/
bool getBit( long iBit );
/**
* Inverts the entire BitString, in effect this calls flipBit on every
* bit in the string but is faster since it can operate on whole bytes
* at a time instead of individual bits. This operation runs in O(N).
*/
void invert();
/**
* Returns the number of bits allocated in this BitString. This
* operation runs in O(1) time since this value is cached and not
* computed.
*@returns The number of bits allocated in this BitString.
*/
DEPRECATED
long getBitLength();
long getSize();
/**
* Sets the entire BitString to zeros, but it does it very quickly.
* This operation runs in O(N).
*/
void clear();
/**
* Gets another BitString that is autonomous of the current one
* (contains a copy of the memory, not a pointer) and contains a subset
* of the data in the current BitString. This is an inclusive
* operation, so grabbing bits 0-5 will give you 6 bits. This is based
* on a very tricky bit-shifting algorithm and runs very quickly, in
* O(N) time. Passing in a value of zero for iUpper, or any value for
* iUpper that is less than iLower will set iUpper equal to the number
* of bits in the BitString.
*@param iLower The first bit in the current string, will be the first
* bit (0 index) in the new sub string.
*@param iUpper The last bit in the current string, will be the last
* bit in the new sub string. iUpper is included in the sub string.
*@returns A new BitString object ready to be used. Please note that
* managing this new object is up to whomever calls this function.
*/
class BitString getSubString( long iLower, long iUpper );
/**
* Sets the number of bits in the BitString, allocating more memory if
* necesarry, or freeing extra if able. The default operation of this
* function clears all data in the BitString while resizing it. If you
* would like to keep as much of the data that you had in your BitString
* as possible, then set bClear to false, and any data that will fit
* into the new BitString length will be retained. If increasing the
* number of bits, the new bits will come into existance cleared (set
* to 0).
*@param iLength The number of bits to set the BitString to.
*@param bClear When true, all data is eradicated and zeroed, when set
* to false an effort is made to retain the existing data.
*@returns true on success, false on failure.
*/
DEPRECATED
bool setBitLength( long iLength, bool bClear=true );
bool setSize( long iLength, bool bClear=true );
/**
* Randomize the entire BitString, one bit at a time. This is actually
* the function called by the constructor when the user selects initial
* randomization. This function uses the system random() function, so
* srandom may be used to effect this process at will.
*/
void randomize();
/**
* Operates exactly like <<. All data in the BitString is shifted to
* the left by some number of bits, any data pushed off the edge of the
* BitString is lost, and all new data coming in will be zeroed.
* Using a negative value in the shiftLeft function will turn it into
* the shiftRight function.
*@param iAmt The number of bit positions to shift all data.
*/
void shiftLeft( long iAmt ); // just like <<
/**
* Operates exactly like >>. All data in the BitString is shifted to
* the right by some number of bits, any data pushed off the edge of the
* BitString is lost, and all new data coming in will be zeroed.
* Using a negative value in the shiftRight function will turn it into
* the shiftLeft function.
*@param iAmt The number of bit positions to shift all data.
*/
void shiftRight( long iAmt ); // just like >>
/**
* Searches through the BitString and returns the index of the highest
* order bit position (the highest index) with an on bit (a bit set to
* 1). This is a handy helper function and rather faster than calling
* getBit() over and over again.
*@returns The index of the highest indexed on bit.
*/
long getHighestOrderBitPos();
// Conversion
/**
* Convert a block of data (no more than 32 bits) to a primitive long
* type.
* This is done in a little bit interesting way, so it may not always be
* the fastest way to access the data that you want, although it will
* always ensure that the long that is written makes numerical sense, as
* we write numbers, regaurdless of platform.
*@param iStart The first bit in the BitString to include in the long
*@param iSize THe number of bits to include, if this value is set over
* 32 it will be automatically truncated to, or however many bits there
* are in a long in your system.
*@returns A long converted from your raw BitString data.
*/
long toLong( long iStart = 0, long iSize = 32 );
Bu::String toString();
//operators
BitString &operator=( const BitString &xSrc );
BitString operator~();
BitString operator<<( const long iAmt );
BitString operator>>( const long iAmt );
private:
void fixup();
void setMask();
unsigned char *caData;
long iBits;
long iBytes;
unsigned char cTopByteMask;
};
};
#endif
|