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/**\file
* Contains the Connection class.
*@author Mike Buland
*/
#ifndef CONNECTION_H
#define CONNECTION_H
#include "multilog.h"
#include "flexbuf.h"
#include "protocol.h"
/** Represents a single connection on a network. While these connections
* may be treated more or less just like files, occasionally problems arise
* when writing data at any time you feel like. Therefore you run all your
* data through a Connection, which buffers all data and makes sure no
* buffers are exceeded and nothing inappropriate for the recipient of the
* data is sent.
*@author Mike Buland
*/
class Connection
{
public:
/**
* Construct a blank and non-connected Connection. The created object is
* not yet connected to anything, and most of the functions except open are
* unusable.
*/
Connection();
/**
* Destroy the connection, clean up all pending data requests and close the
* contained socket. This does not send out pending data, especially since
* such an operation could take considerable time, depending on the pending
* data and state of the receiving end.
*/
virtual ~Connection();
/**
* Open a connection to a remote server. This sets up this connection as
* a client instead of a server and does all of the work that needs to be
* done to actually open an INET_AF connection, which is a lot of work.
*@param sAddr The address to connect to. This can be in any format
* normally understood by your system to be an address, ip, domain name,
* etc.
*@param nPort The port number to connect to on the remote server.
*@returns True if the connection was successful and everything is setup,
* false if there were any of a dozen errors and the connection is not set.
*@todo Make this function add log entries to a standard MultiLog if
* something goes wrong.
*/
bool open( const char *sAddr, int nPort );
/** Append the given data to the output. The data is presumed to be null
* terminated. To put binary data into the stream, use the other
* appendOutput function. This should be the only method used to
* communicate with the socket.
*@param lpOutput The data to add to the output queue.
*@param nSize How much data is in the lpOutput buffer. If this value
* is -1 then the program treats lpOutput as a null-terminated string.
*@returns True if everything is ok, false otherwise.
*/
bool appendOutput( const char *lpOutput, int nSize=-1 );
/**
* Append the character to the output.
*@param lOutput The character to add to the output queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendOutput( const char lOutput );
/**
* Append the short to the output.
*@param lOutput The short to add to the output queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendOutput( const short lOutput );
/**
* Append the int to the output.
*@param lOutput The int to add to the output queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendOutput( const int lOutput );
/**
* Append the long to the output.
*@param lOutput The long to add to the output queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendOutput( const long lOutput );
/**
* Append the float to the output.
*@param lOutput The float to add to the output queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendOutput( const float lOutput );
/**
* Append the double to the output.
*@param lOutput The double to add to the output queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendOutput( const double lOutput );
/**
* Append the unsigned char to the output.
*@param lOutput The unsigned char to add to the output queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendOutput( const unsigned char lOutput );
/**
* Append the unsigned short to the output.
*@param lOutput The unsigned short to add to the output queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendOutput( const unsigned short lOutput );
/**
* Append the unsigned int to the output.
*@param lOutput The unsigned int to add to the output queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendOutput( const unsigned int lOutput );
/**
* Append the unsigned long to the output.
*@param lOutput The unsigned long to add to the output queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendOutput( const unsigned long lOutput );
/**
* Writes all input data in the buffer in a dual-view ascii and hex display
* to a file. There are a number of options that also help with debugging.
*@param lpPrefix Text to be added to the begining of every line written
* out. The default is a blank string.
*@param fh The file to write the data to in text mode. This is stdout by
* default, but could be any already open file handle.
*@param nBytesMax The maximum number of bytes to write to the output. The
* amount of data can be overwhelming sometimes, so you can limit it. The
* default value is -1, which is also unlimited.
*/
void printInputDebug( const char *lpPrefix="", FILE *fh=stdout, int nBytesMax=-1 );
/**
* Writes all output data in the buffer in a dual-view ascii and hex display
* to a file. There are a number of options that also help with debugging.
*@param lpPrefix Text to be added to the begining of every line written
* out. The default is a blank string.
*@param fh The file to write the data to in text mode. This is stdout by
* default, but could be any already open file handle.
*@param nBytesMax The maximum number of bytes to write to the output. The
* amount of data can be overwhelming sometimes, so you can limit it. The
* default value is -1, which is also unlimited.
*/
void printOutputDebug( const char *lpPrefix="", FILE *fh=stdout, int nBytesMax=-1 );
/**
* This is the low-level generic function that is called by both
* printInputDebug and printOutputDebug. It works effectively just like
* both of them, except that you can give it a raw pointer to the data to
* print out. This probably doesn't belong in this class, but this was
* where I was when I needed it.
*@param pData A pointer to the data to write. This is not treated as a
* null terminated string, so make sure that the nDataLen param is set
* properly.
*@param nDataLen The number of bytes that are in pData and that you want to
* see.
*@param lpName The name of the data, this is used in the header where it
* says "Displaying nnn bytes of <lpName>." A good example would be input
* or output.
*@param lpPrefix Text to put before every line output. This just makes it
* easier to tell large blocks apart in the output.
*@param fh The file handle to write all data to.
*@param nBytesMax The maximum number of bytes. This parameter is stupid.
* If it is set to -1, then nDataLen is used, otherwise the smaller value is
* used as the number of bytes to output.
*@todo Put this function somewhere more deserving.
*@todo Remove the nBytesMax param, we need that in the other functions,
* not this one!
*/
void printDataDebug( const unsigned char *pData, long nDataLen, const char *lpName, const char *lpPrefix, FILE *fh, int nBytesMax );
/** Append the given data to the input. The data is presumed to be null
* terminated. To put binary data into the stream, use the other
* appendInput function. This is mainly used by internal routines.
*@param lpInput The data to add to the input queue.
*@param nSize How much data is in the lpInput buffer. If this value
* is -1 then the program treats lpOutput as a null-terminated string.
*@returns True if everything is ok, false otherwise.
*/
bool appendInput( const char *lpInput, int nSize=-1 );
/** Searches through the current pending input for a certain character.
* This is useful for finding out where exactly the end of a line is, for
* example, to see if a command has been entered yet.
*@param cTarget The character to search for.
*@returns The position of the target relative to the begining of the input
* or -1 if the target wasn't found.
*/
int scanInputFor( char cTarget );
/** Gets a pointer to the output buffer. This is mainly used by internal
* routines, and is cleared every click when data is sent out again.
*@returns A pointer to the buffer holding the pending output data.
*/
const char *getOutput();
/** Gets a pointer to the start of the input buffer's active data
* section. Use this to gain access to the input you need to do
* your job.
*@returns A pointer to the data in the input buffer. Do not delete this.
*/
const char *getInput();
/** Clears all pending output, this is mainly just used internally.
*@returns True if operation was a success, otherwise false.
*/
bool clearOutput();
/** Clears all pending input, weather it's been used or not. Please
* refrain from calling this during normal operation, use usedInput
* instead, it's much safer.
*@returns True if the operation was a success, false otherwise.
*/
bool clearInput();
/** Sets the socket that should be used internally.
*@param nNewSocket The new socket to work with.
*/
void setSocket( int nNewSocket );
/** Gets the handle (number) of the working socket. This can be a
* dangerous function to call, please refrain from calling it directly
* if any alternative can be found.
*@returns The number of the working socket.
*/
int getSocket();
/** Determines if the connection is still active.
*@returns True if the connection is active, false otherwise.
*/
bool isActive();
/** Clears all buffers and sets up the connection to be reused.
* Does not actually close the socket, that's handled by the
* ConnectionManager
*/
void close();
/** Opens a socket. Really just sets up the connection for use since
* the socket itself was created and opened by the ConnectionManager.
* This also calls setSocket so you don't have to.
*@param nNewSocket The socket to assosiate with.
*/
bool open( int nNewSocket );
/**
* Reads all pending input from the connection. If this is called outside
* of the ConnectionManager it will usually block indefinately waiting for
* new data. The only way to change this behaviour is to modify the socket
* low-level when you connect it manually, or, preferably use the other
* readInput function to control blocking time.
*@returns True socket is still connected, otherwise false.
*/
bool readInput();
/**
* Reads all pending input from the connection, blocking up to nSec
* seconds and nUSec micro-seconds for the data. This uses select to
* simulate blocking, but has the same effect as standard io blocking.
* If you don't want to block, just set both values to zero. The back
* parameters are optional, set to null to not use them. The variables
* you pass in through the back parameters will contain the remaining
* time if data arrived before the max timeout was reached.
*@param nSec Max seconds to wait.
*@param nUSec Max micro-seconds to wait.
*@param pnSecBack The number of seconds remaining.
*@param pnUSecBack The number of micro-seconds remaining.
*/
bool readInput( int nSec, int nUSec, int *pnSecBack=NULL, int *pnUSecBack=NULL );
/** Writes all data that is pending to the socket.
*@returns True if all data was written succesfully, false otherwise.
*/
bool writeOutput();
/** Determines if the connection has output waiting to go out.
*@returns true if there is pending output, otherwise false.
*/
bool hasOutput();
/** Sets internal flags so that this connection will be deleted next
* time through the ConnectionManager.
*/
void disconnect();
/** Determines if this connection is ready to be disconnected or not.
*@returns True if it is time to disconnect, false if it isn't.
*/
bool needDisconnect();
/** Tells the caller if there is pending input waiting to be processed.
*@returns True if there is pending input that has not been used, returns
* false if there isn't.
*/
bool hasInput();
/** Removes bytes from the begining of the input queue. Use this after
* getting the input and processing as much as you need to.
*@param nAmount The number of bytes used.
*@returns true if the update was successful, otherwise false.
*/
bool usedInput( int nAmount );
/** Sets the protocol to be used by this connection. All data in and out
* passes through the protocol object, which may process that data to
* filter out and process any special messages that may have been
* included. Everything that isn't processed can be accessed in the
* standard method.
*@param pNewProtocol A pointer to a protocol object that you want to
* use.
*/
void setProtocol( class Protocol *pNewProtocol );
/** Gets the number of bytes that are waiting in the input queue, the data
* that has yet to be processed.
*@returns The number of bytes in the input queue.
*/
int getInputAmnt();
/** Gets the number of bytes that are waiting in the output queue, the data
* that has yet to be sent to the connected socket.
*@returns The number of bytes in the input queue.
*/
int getOutputAmnt();
/** Gets a pointer to the protocol that is attatched to this connection
* object. This is useful to set modes, and send special commands in
* addition to the standard raw data reads and writes that are normally
* permitted. In fact, in everything besides a raw telnet protocol all
* data should be sent through the protocol and not the connection object.
*@returns A pointer to the Protocol assosiated with this connection.
*/
class Protocol *getProtocol();
private:
/**
* A buffer to keep data read from the socket in. This is filled in by
* the function readInput, which is automatically called by the
* ConnectionManager whenever new data is ready.
*/
FlexBuf xInputBuf;
/**
* A buffer to keep data that should be sent to the socket. This is filled
* in by using the AppendOutput functions and is sent to the socket using
* the writeOutput function, which is automatically called every cycle by
* the ConnectionManager when there is pending data.
*/
FlexBuf xOutputBuf;
/**
* The socket that the user is connected to. This is not the same as the
* socket number of the listening socket, this is the unique socket on the
* system that the data is coming to.
*/
int nSocket;
/**
* True=active connection, False=connection lost
*/
bool bActive;
/**
* True=disconnect next cycle (after data is transmitted), Flse=keep going.
*/
bool bDisconnectMe;
/**
* A pointer to a protocol handler that can automatically process the data
* in the buffers. This is optional if you use the connections on your own
* but reccomended if you use this with the rest of the ConnectionManager
* system.
*/
class Protocol *pProtocol;
};
#endif
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