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/*
* Copyright (C) 2007-2010 Xagasoft, All rights reserved.
*
* This file is part of the libbu++ library and is released under the
* terms of the license contained in the file LICENSE.
*/
/**
*@page howto_streams Working With Streams
*
* Working with libbu++ streams is simple and very straight-forward, but there
* are a few things to understand when you pick them up for the first time.
*
*@section whatis What is a stream?
* A stream is a mechanism that allows data to be transported from one place to
* another without interruption and in order. Examples of this include data
* being written to a file or being read from a file, data being written to a
* network socket or read from a network socket, and so on.
* Every type of stream will support a different number of options, for example
* file streams are usually seekable, that is, you can select where in the file
* you are reading and writing, however network sockets are not seekable. All
* of these properties can be determined at runtime through the Stream class.
*
*@section filters Using filters with streams
* Libbu++ supports a special type of Stream that is known as a Filter. Filters
* are actually streams, except instead of reading or writing to or from a
* file they read or write to or from another stream. This provides a handy
* way of chaining any number of filters together along with end-point streams
* such as files. One example of this would be applying a BZip2 compression
* filter to a file stream to compress all data being written to it.
* Once a filter is applied the transformations that it applies to the data will
* happen automatically as you use the stream.
*
* One important thing to remember about streams is that they will commonly
* change the options that you have when it comes to interacting with the
* stream. This is not a bad thing, it is necesarry, but it is easy to tell
* when this is happening. To continue with the above example, you can seek in
* a File stream, but not in a BZip2 filtered File stream. This has to do with
* the way the compression algorithms work and restrict the operations that can
* be easily performed on the data.
*
* Not all changes that filters apply will be restrictive, filters such as the
* Buffer filter will add the ability to seek (to an extent) within the buffered
* data.
*
*@section difference How are libbu++ streams different form stl streams?
* The most basic difference is that libbu++ streams are geared more towards a
* lower level feel, giving you easy and more direct access to many features,
* while seperating all of the formatting code used for console I/O and number
* to text conversion, etc, in a seperate place.
*
* Libbu++ streams are very direct about how the data is handled. All end-point
* streams will always handle the data that you provide or request without any
* modification or formatting, very much like the way libc style file access
* works.
*
* The design of Libbu++ streams was, from the begining, to try to make it as
* easy as possible to write general code that was as easy as possible to
* extend, and as clear as possible. We have accomplished this by making
* streams simple, yet flexible, with a clear API and a flexible filter system
* that something geared towards more general formatting, conversion can't
* touch.
*
*@section usage Using streams directly
* To create a stream depends on the type of stream that you're interested in,
* each type has it's own constructors designed to create the stream and get
* it ready for use. We'll use the Bu::File stream as an example here.
*
*@code
// The constructor and each function call to access the stream could throw
// an exception, it's important to catch these and handle them
// appropriately.
try
{
// sFileName is a Bu::FString object containing the name of the file to
// open, possibly with path elements. The second parameter works like
// the fopen mode parameter, and can be "w" for write, "r" for read, or
// "a" for append. This will likely be replaced with a bitfield later.
Bu::File f( sFileName, "w");
// At this point we know our file is open, lets write some data to it
// The first parameter is a pointer to the data to write, the second is
// how many bytes to write.
f.write( "Test data, boring old test data.\n", 33 );
// We don't actually need to close the file explicitly, the
// deconstructor will take care of that for us, we could if we wanted
// to, simply by calling the f.close() function, but it isn't necesarry.
}
catch( Bu::FileException &e )
{
// Here we can report the error to the system, whatever it happened to
// be.
printf("Error: %s\n", e.what() );
}
@endcode
* This is a most basic example, but it covers all the basics. You don't need
* much more than this to write just about any file i/o program, just use the
* Bu::Stream::read() and Bu::Stream::write() functions.
*
* Now lets look at how to add a stream to the mix, we'll BZip2 compress the
* above example.
*@code
// Again, we want to catch exceptions in the entire file handling block.
try
{
// We create the file just like before, nothing different about this.
Bu::File f( sFileName, "w");
// Here, however, we create our Bu::BZip2 object, and pass it a
// reference to the file. Now our data will go through Bu::BZip2, then
// into Bu::File and onto disk. Notice that you don't have to specify
// wether you want to read or write explicitly, the filter can usually
// determine this for itself by examining the underlying stream.
Bu::BZip2 bz2( f );
// This is done exactly as before, but this time we write into bz2, not
// f. We already know how to do this, because both BZip2 and File
// inherit from Bu::Stream, so they both have very similar (if not
// identicle) API.
bz2.write( "Test data, boring old test data.\n", 33 );
// Just like last time, we don't have to close either stream explicitly,
// they will be destroyed appropriately by the system, and in the
// correct order (bz2 first, then f).
}
catch( Bu::FileException &e )
{
// Here we can report the error to the system, whatever it happened to
// be.
printf("Error: %s\n", e.what() );
}
@endcode
*
* As you can tell in this example, using streams and filters is very easy to
* do, and even makes formerly very complex procedures take almost no time at
* all.
*
*@section usingmore Accepting strings in other classes and functions
*
* When writing a class or function that uses an already opened stream to read
* or write data from or to it's important to plan ahead, and probably accept
* an object reference of type Bu::Stream. This makes your code immediately
* much more portable, useful, and flexible. You don't have to change anything
* about the way you write your class or function, use the standard Bu::Stream
* functions like read and write just like before.
*
* For example, lets say you're creating a new image format, and need to be able
* to store images on disk and read them off again, so you write the approprate
* file fromat handlers. By using Bu::Stream instead of Bu::File you allow
* anyone using your image format to send that data anywhere they would like,
* including files, sockets, memory buffers, composite archives, and even
* through types of streams that don't exist yet. Not only that, but since
* every filter is a stream, anyone is now free to pass you a BZip2 filter or
* an encryption filter, or any other chain, so that your data can be
* compressed, and possibly encrypted, and sent over the network without any
* changes to your original code.
*
* Understandably you probably want to be sure of a few basics before you go
* writing image data to any old stream, such as ensuring the stream supports
* writing to begin with. This can be easily handled by taking advantage of
* the capability accessors in Bu::Stream, these begin with "can" and "is," see
* the documentation for more information.
*/
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