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#ifndef F_STRING_H
#define F_STRING_H
#include <stdint.h>
#include <memory>
#include "serializable.h"
#include "serializer.h"
template< typename chr >
struct FStringChunk
{
long nLength;
chr *pData;
FStringChunk *pNext;
};
/**
* Flexible String class. This class was designed with string passing and
* generation in mind. Like the standard string class you can specify what
* datatype to use for each character. Unlike the standard string class,
* collection of appended and prepended terms is done lazily, making long
* operations that involve many appends very inexpensive. In addition internal
* ref-counting means that if you pass strings around between functions there's
* almost no overhead in time or memory since a reference is created and no
* data is actually copied. This also means that you never need to put any
* FBasicString into a ref-counting container class.
*/
template< typename chr, typename chralloc=std::allocator<chr>, typename chunkalloc=std::allocator<struct FStringChunk<chr> > >
class FBasicString : public Serializable
{
#ifndef VALTEST
#define cpy( dest, src, size ) memcpy( dest, src, size*sizeof(chr) )
#endif
private:
typedef struct FStringChunk<chr> Chunk;
typedef struct FBasicString<chr, chralloc, chunkalloc> MyType;
public:
FBasicString() :
nLength( 0 ),
pnRefs( NULL ),
pFirst( NULL ),
pLast( NULL )
{
}
FBasicString( const chr *pData ) :
nLength( 0 ),
pnRefs( NULL ),
pFirst( NULL ),
pLast( NULL )
{
append( pData );
}
FBasicString( const chr *pData, long nLength ) :
nLength( 0 ),
pnRefs( NULL ),
pFirst( NULL ),
pLast( NULL )
{
append( pData, nLength );
}
FBasicString( const MyType &rSrc ) :
nLength( 0 ),
pnRefs( NULL ),
pFirst( NULL ),
pLast( NULL )
{
// Here we have no choice but to copy, since the other guy is a const.
// In the case that the source were flat, we could get a reference, it
// would make some things faster, but not matter in many other cases.
joinShare( rSrc );
//copyFrom( rSrc );
}
FBasicString( const MyType &rSrc, long nLength ) :
nLength( 0 ),
pnRefs( NULL ),
pFirst( NULL ),
pLast( NULL )
{
append( rSrc.pFirst->pData, nLength );
}
FBasicString( const MyType &rSrc, long nStart, long nLength ) :
nLength( 0 ),
pnRefs( NULL ),
pFirst( NULL ),
pLast( NULL )
{
append( rSrc.pFirst->pData+nStart, nLength );
}
FBasicString( long nSize ) :
nLength( nSize ),
pnRefs( NULL ),
pFirst( NULL ),
pLast( NULL )
{
pFirst = pLast = newChunk( nSize );
}
virtual ~FBasicString()
{
clear();
}
void append( const chr *pData )
{
long nLen;
for( nLen = 0; pData[nLen] != (chr)0; nLen++ );
Chunk *pNew = newChunk( nLen );
cpy( pNew->pData, pData, nLen );
appendChunk( pNew );
}
void append( const chr *pData, long nLen )
{
Chunk *pNew = newChunk( nLen );
cpy( pNew->pData, pData, nLen );
appendChunk( pNew );
}
void prepend( const chr *pData )
{
long nLen;
for( nLen = 0; pData[nLen] != (chr)0; nLen++ );
Chunk *pNew = newChunk( nLen );
cpy( pNew->pData, pData, nLen );
prependChunk( pNew );
}
void prepend( const chr *pData, long nLen )
{
Chunk *pNew = newChunk( nLen );
cpy( pNew->pData, pData, nLen );
prependChunk( pNew );
}
void clear()
{
realClear();
}
void resize( long nNewSize )
{
if( nLength == nNewSize )
return;
flatten();
Chunk *pNew = newChunk( nNewSize );
long nNewLen = (nNewSize<nLength)?(nNewSize):(nLength);
cpy( pNew->pData, pFirst->pData, nNewLen );
pNew->pData[nNewLen] = (chr)0;
aChr.deallocate( pFirst->pData, pFirst->nLength+1 );
aChunk.deallocate( pFirst, 1 );
pFirst = pLast = pNew;
nLength = nNewSize;
}
long getSize()
{
return nLength;
}
chr *getStr()
{
if( pFirst == NULL )
return NULL;
flatten();
return pFirst->pData;
}
const chr *getStr() const
{
if( pFirst == NULL )
return NULL;
flatten();
return pFirst->pData;
}
chr *c_str()
{
if( pFirst == NULL )
return NULL;
flatten();
return pFirst->pData;
}
const chr *c_str() const
{
if( pFirst == NULL )
return NULL;
flatten();
return pFirst->pData;
}
MyType &operator +=( const chr *pData )
{
append( pData );
return (*this);
}
MyType &operator +=( const MyType &rSrc )
{
rSrc.flatten();
append( rSrc.pFirst->pData, rSrc.nLength );
return (*this);
}
MyType &operator +=( const chr pData )
{
chr tmp[2] = { pData, (chr)0 };
append( tmp );
return (*this);
}
MyType &operator =( const chr *pData )
{
clear();
append( pData );
return (*this);
}
MyType &operator =( const MyType &rSrc )
{
//if( rSrc.isFlat() )
//{
joinShare( rSrc );
//}
//else
//{
// copyFrom( rSrc );
//}
//
return (*this);
}
bool operator ==( const chr *pData ) const
{
if( pFirst == NULL ) {
if( pData == NULL )
return true;
return false;
}
flatten();
const chr *a = pData;
chr *b = pFirst->pData;
for( ; *a!=(chr)0; a++, b++ )
{
if( *a != *b )
return false;
}
return true;
}
bool operator ==( const MyType &pData ) const
{
if( pFirst == pData.pFirst )
return true;
if( pFirst == NULL )
return false;
flatten();
pData.flatten();
const chr *a = pData.pFirst->pData;
chr *b = pFirst->pData;
for( ; *a!=(chr)0; a++, b++ )
{
if( *a != *b )
return false;
}
return true;
}
bool operator !=(const chr *pData ) const
{
return !(*this == pData);
}
bool operator !=(const MyType &pData ) const
{
return !(*this == pData);
}
chr &operator[]( long nIndex )
{
flatten();
return pFirst->pData[nIndex];
}
const chr &operator[]( long nIndex ) const
{
flatten();
return pFirst->pData[nIndex];
}
bool isWS( long nIndex ) const
{
flatten();
return pFirst->pData[nIndex]==' ' || pFirst->pData[nIndex]=='\t'
|| pFirst->pData[nIndex]=='\r' || pFirst->pData[nIndex]=='\n';
}
bool isAlpha( long nIndex ) const
{
flatten();
return (pFirst->pData[nIndex] >= 'a' && pFirst->pData[nIndex] <= 'z')
|| (pFirst->pData[nIndex] >= 'A' && pFirst->pData[nIndex] <= 'Z');
}
void toLower()
{
flatten();
unShare();
for( long j = 0; j < nLength; j++ )
{
if( pFirst->pData[j] >= 'A' && pFirst->pData[j] <= 'Z' )
pFirst->pData[j] -= 'A'-'a';
}
}
void toUpper()
{
flatten();
unShare();
for( long j = 0; j < nLength; j++ )
{
if( pFirst->pData[j] >= 'a' && pFirst->pData[j] <= 'z' )
pFirst->pData[j] += 'A'-'a';
}
}
void serialize( class Serializer &ar )
{
if( ar.isLoading() )
{
clear();
long nLen;
ar >> nLen;
Chunk *pNew = newChunk( nLen );
ar.read( pNew->pData, nLen*sizeof(chr) );
appendChunk( pNew );
}
else
{
flatten();
ar << nLength;
ar.write( pFirst->pData, nLength*sizeof(chr) );
}
}
private:
void flatten() const
{
if( isFlat() )
return;
if( pFirst == NULL )
return;
unShare();
Chunk *pNew = newChunk( nLength );
chr *pos = pNew->pData;
Chunk *i = pFirst;
for(;;)
{
cpy( pos, i->pData, i->nLength );
pos += i->nLength;
i = i->pNext;
if( i == NULL )
break;
}
realClear();
pLast = pFirst = pNew;
nLength = pNew->nLength;
}
void realClear() const
{
if( pFirst == NULL )
return;
if( isShared() )
{
decRefs();
}
else
{
Chunk *i = pFirst;
for(;;)
{
Chunk *n = i->pNext;
aChr.deallocate( i->pData, i->nLength+1 );
aChunk.deallocate( i, 1 );
if( n == NULL )
break;
i = n;
}
pFirst = pLast = NULL;
nLength = 0;
}
}
void copyFrom( const FBasicString<chr, chralloc, chunkalloc> &rSrc )
{
if( rSrc.pFirst == NULL )
return;
decRefs();
Chunk *pNew = newChunk( rSrc.nLength );
chr *pos = pNew->pData;
Chunk *i = rSrc.pFirst;
for(;;)
{
cpy( pos, i->pData, i->nLength );
pos += i->nLength;
i = i->pNext;
if( i == NULL )
break;
}
clear();
appendChunk( pNew );
}
bool isFlat() const
{
return (pFirst == pLast);
}
bool isShared() const
{
return (pnRefs != NULL);
}
Chunk *newChunk() const
{
Chunk *pNew = aChunk.allocate( 1 );
pNew->pNext = NULL;
return pNew;
}
Chunk *newChunk( long nLen ) const
{
Chunk *pNew = aChunk.allocate( 1 );
pNew->pNext = NULL;
pNew->nLength = nLen;
pNew->pData = aChr.allocate( nLen+1 );
pNew->pData[nLen] = (chr)0;
return pNew;
}
void appendChunk( Chunk *pNewChunk )
{
unShare();
if( pFirst == NULL )
pLast = pFirst = pNewChunk;
else
{
pLast->pNext = pNewChunk;
pLast = pNewChunk;
}
nLength += pNewChunk->nLength;
}
void prependChunk( Chunk *pNewChunk )
{
unShare();
if( pFirst == NULL )
pLast = pFirst = pNewChunk;
else
{
pNewChunk->pNext = pFirst;
pFirst = pNewChunk;
}
nLength += pNewChunk->nLength;
}
void joinShare( MyType &rSrc )
{
clear();
if( !rSrc.isFlat() )
rSrc.flatten();
rSrc.initCount();
pnRefs = rSrc.pnRefs;
(*pnRefs)++;
nLength = rSrc.nLength;
pFirst = rSrc.pFirst;
pLast = rSrc.pLast;
}
void joinShare( const MyType &rSrc )
{
clear();
rSrc.flatten();
if( !rSrc.isShared() )
{
rSrc.pnRefs = new uint32_t;
(*rSrc.pnRefs) = 1;
}
pnRefs = rSrc.pnRefs;
(*pnRefs)++;
nLength = rSrc.nLength;
pFirst = rSrc.pFirst;
pLast = rSrc.pLast;
}
/**
* This takes an object that was shared and makes a copy of the base data
* that was being shared so that this copy can be changed. This should be
* added before any call that will change this object;
*/
void unShare() const
{
if( isShared() == false )
return;
Chunk *pNew = newChunk( nLength );
chr *pos = pNew->pData;
Chunk *i = pFirst;
for(;;)
{
cpy( pos, i->pData, i->nLength );
pos += i->nLength;
i = i->pNext;
if( i == NULL )
break;
}
decRefs();
pLast = pFirst = pNew;
nLength = pNew->nLength;
}
/**
* This decrements our ref count and pulls us out of the share. If the ref
* count hits zero because of this, it destroys the share. This is not
* safe to call on it's own, it's much better to call unShare.
*/
void decRefs() const
{
if( isShared() )
{
(*pnRefs)--;
if( (*pnRefs) == 0 )
destroyShare();
else
{
pnRefs = NULL;
pFirst = NULL;
pLast = NULL;
nLength = 0;
}
}
}
/**
* While the unShare function removes an instance from a share, this
* function destroys the data that was in the share, removing the share
* itself. This should only be called when the refcount for the share has
* or is about to reach zero.
*/
void destroyShare() const
{
delete pnRefs;
pnRefs = NULL;
realClear();
}
#ifdef VALTEST
void cpy( chr *dest, const chr *src, long count ) const
{
for( int j = 0; j < count; j++ )
{
*dest = *src;
dest++;
src++;
}
}
#endif
void initCount() const
{
if( !isShared() )
{
pnRefs = new uint32_t;
(*pnRefs) = 1;
}
}
private:
mutable long nLength;
mutable uint32_t *pnRefs;
mutable Chunk *pFirst;
mutable Chunk *pLast;
mutable chralloc aChr;
mutable chunkalloc aChunk;
};
typedef FBasicString<char> FString;
#include "hash.h"
template<> uint32_t __calcHashCode<FString>( const FString &k );
template<> bool __cmpHashKeys<FString>( const FString &a, const FString &b );
#endif
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