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#ifndef MEM_BUF_H
#define MEM_BUF_H
#include <stdint.h>
#include "bu/stream.h"
#include "bu/fstring.h"
namespace Bu
{
/**
* A memory buffer stream.
*/
class MemBuf : public Stream
{
public:
MemBuf();
virtual ~MemBuf();
virtual void close();
virtual size_t read( void *pBuf, size_t nBytes );
/**
*@todo Allow writes at the current position, not just appending to
* the current buffer. This is a silly way to do it, but it covers all
* of our bases for now.
*/
virtual size_t write( const void *pBuf, size_t nBytes );
virtual long tell();
virtual void seek( long offset );
virtual void setPos( long pos );
virtual void setPosEnd( long pos );
virtual bool isEOS();
virtual bool isOpen();
virtual void flush();
virtual bool canRead();
virtual bool canWrite();
virtual bool isReadable();
virtual bool isWritable();
virtual bool isSeekable();
virtual bool isBlocking();
virtual void setBlocking( bool bBlocking=true );
private:
Bu::FString sBuf;
long nPos;
};
}
#endif
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