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#ifndef BU_MINICRON_H
#define BU_MINICRON_H
#include "bu/signals.h"
#include "bu/heap.h"
#include "bu/fstring.h"
#include <time.h>
namespace Bu
{
/**
* A simple cron like system designed to be embedded in any program. This
* class creates a simple cron system that can run any number of jobs at
* customizable intervals or schedules. It does not support some of the
* more complex scheduling that some cron systems can do such as load
* balancing directly, but this could be done on the job side.
*
* This system is synchronous, it does not use any threads on it's own, but
* it is threadsafe, so a cron thread could be created if desired.
*
* The operation is fairly simple, jobs can be added at any time, and use
* any timer they would like, even custom timers. When it is time for a
* job to be run it signals the slot provided when the job was added. Every
* job slot recieves a handle to the job object so that it may control it's
* own lifetime and get information about itself. In addition, every job
* is assigned a unique ID that can be used to control it's operation
* at any time.
*
* By default a job will continually reschedule itself after being run
* unless it calls stop() on it's job object, it is removed using
* removeJob() on the cron object, or it is added with addJobOnce.
*/
class MiniCron
{
public:
class Job;
class Timer;
typedef Bu::Signal1<void, Bu::MiniCron::Job &> CronSignal;
typedef int JobId;
MiniCron();
virtual ~MiniCron();
/**
* Tells you if there are jobs registered in the MiniCron.
*@returns true if there are jobs, false otherwise.
*/
virtual bool hasJobs();
/**
* If there are jobs, tells you the time the next one will execute.
*@returns The timestamp that the next job will execute at.
*/
virtual time_t getNextRun();
/**
* Call this regularly to execute all jobs that should be executed.
* This will loop until all jobs who's run time match the current time
* or are below the current time (we've missed them).
* If there is nothing to run, the runtime of this funcion is constant,
* it is very fast. Otherwise it executes at log(N) per job run,
* O(N*log(N)).
*/
virtual void poll();
/**
* Add a job for repeated scheduling. Pass in a slot to signal, and a
* Timer object to use to do the scheduling. This function returns a
* JobId which can be used at a later time to control the execution of
* the job.
*/
virtual JobId addJob( CronSignal sigJob, const Timer &t );
/**
* Add a job for one time scheduling. Pass in a slot to signal, and a
* Timer object to use to schodule the one run of this job. This
* function returns a JobId which can be used at a later time to control
* the execution of the job.
*/
virtual JobId addJobOnce( CronSignal sigJob, const Timer &t );
/**
* Remove a job, preventing all future runs of the job. If there is no
* job matching the given JobId then nothing will happen. However, this
* function is relatively expensive compared to the others in this class
* and has a worse case runtime of 2*N*log(N), still not that bad, and
* a O(N*log(N)).
*/
virtual void removeJob( JobId jid );
class Timer
{
public:
Timer();
virtual ~Timer();
virtual time_t nextTime()=0;
virtual Timer *clone() const = 0;
};
class TimerInterval : public Timer
{
public:
TimerInterval( time_t tFirst, time_t tInterval );
virtual ~TimerInterval();
virtual time_t nextTime();
virtual Timer *clone() const
{ return new TimerInterval( *this ); }
private:
time_t tNext;
time_t tInterval;
};
class TimerBasic : public Timer
{
public:
TimerBasic( const Bu::FString &s );
virtual ~TimerBasic();
virtual time_t nextTime();
virtual Timer *clone() const
{ return new TimerBasic( *this ); }
private:
enum Token
{
tokDaily,
tokHourly,
tokWeekly,
tokMonthly,
tokYearly,
valInt,
tokErr,
tokEos
};
Token lex( Bu::FString::const_iterator &i );
int lexInt( Bu::FString::const_iterator &i );
int iVal; //< A temp variable for parsing.
time_t tLast;
Bu::FString sSpec;
};
class Job
{
friend class Bu::MiniCron;
public:
Job( JobId jid, bool bRepeat=true );
virtual ~Job();
/**
* Execute this job once, increment the runcount and schedule the
* next occurance of it.
*/
void run();
/**
* Get the time this job will next run.
*/
time_t getNextRun();
/**
* Compute the time this job will next run.
*/
void calcNextRun();
/**
* Replace the current job timer with a new one, this will trigger
* a re-schedule.
*/
void setTimer( const Timer &t );
/**
* Stop execution of this job, never execute this job again.
*/
void stop();
/**
* Undo a previous stop. This will cause a job that has been
* stopped or even added with addJobOnce to be set for repeated
* scheduling.
*/
void resume();
/**
* Get the unique ID of this job.
*/
JobId getId();
/**
* Get the timestamp this job was created.
*/
time_t getTimeCreated();
/**
* Get the current run count of this job, how many times it has been
* executed. This is incremented before the slot is signaled.
*/
int getRunCount();
private:
CronSignal sigJob;
time_t tNextRun;
Timer *pTimer;
bool bContinue;
JobId jid;
time_t tAdded;
int iRunCount;
};
private:
struct JobPtrCmp
{
bool operator()( const Job *pLeft, const Job *pRight )
{
return pLeft->tNextRun < pRight->tNextRun;
}
};
typedef Bu::Heap<Job *, JobPtrCmp> JobHeap;
JobHeap hJobs;
JobId jidNext;
};
};
#endif
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