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/*
* Copyright (C) 2007-2010 Xagasoft, All rights reserved.
*
* This file is part of the libbu++ library and is released under the
* terms of the license contained in the file LICENSE.
*/
#include "win32_compatibility.h"
#include "bu/multiserver.h"
#include "bu/protocol.h"
#include "bu/client.h"
Bu::MultiServer::MultiServer()
{
}
Bu::MultiServer::~MultiServer()
{
}
void Bu::MultiServer::addProtocol( Bu::Protocol *(*proc)(), int iPort,
int nPoolSize )
{
hProtos[iPort] = proc;
addPort( iPort, nPoolSize );
}
void Bu::MultiServer::addProtocol( Protocol *(*proc)(), const FString &sAddr,
int iPort, int nPoolSize )
{
hProtos[iPort] = proc;
addPort( sAddr, iPort, nPoolSize );
}
void Bu::MultiServer::onNewConnection( Bu::Client *pClient, int nPort )
{
pClient->setProtocol( hProtos.get( nPort )() );
}
void Bu::MultiServer::onClosedConnection( Bu::Client *pClient )
{
delete pClient->getProtocol();
}
void Bu::MultiServer::shutdown()
{
Bu::Server::shutdown();
}
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