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#ifndef BU_MULTI_SERVER_H
#define BU_MULTI_SERVER_H
#include "bu/server.h"
#include "bu/hash.h"
namespace Bu
{
class Protocol;
class Client;
template<class T>
Protocol *genProtocol()
{
return new T;
}
class MultiServer : protected Server
{
public:
MultiServer();
virtual ~MultiServer();
void addProtocol( Protocol *(*proc)(), int iPort, int nPoolSize=40 );
void addProtocol( Protocol *(*proc)(), const FString &sAddr, int iPort,
int nPoolSize=40 );
void scan()
{
Server::scan();
}
void setTimeout( int nTimeoutSec, int nTimeoutUSec=0 )
{
Server::setTimeout( nTimeoutSec, nTimeoutUSec );
}
virtual void onNewConnection( Client *pClient, int nPort );
virtual void onClosedConnection( Client *pClient );
private:
Bu::Hash<int, Protocol *(*)()> hProtos;
};
}
#endif
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