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/**\flexbuf.h
* Describes the FlexBuf class.
*@author Mike Buland
*/
#ifndef FLEXBUF_H
#define FLEXBUF_H
/** Stores any amount of data, but starts small, growing as necesarry.
* It is optimized to work with stream type situations, with data being
* added to the end while it is being taken from the begning.
*@todo Set this class up to auto-shrink back to a specified sized buffer each
* time it has shrunk below that for enough operations.
*@author Mike Buland
*/
class FlexBuf
{
public:
/**
* Construct a blank FlexBuf containing about 1k of buffer space.
*/
FlexBuf();
/**
* Clean up the FlexBuf, delete all buffers.
*/
virtual ~FlexBuf();
/** Appends a whole string of data to the buffer. The string
* must be null terminated.
*@param lpData The data to append to the buffer.
*@param nDSize The size of the data described by lpData. If this
* value is -1 lpData is treated as a null-terminated string.
*@returns True if no problems occured, false otherwise.
*/
bool appendData( const char *lpData, int nDSize=-1 );
/** Appends a single character to the end of the buffer.
*@param lData The character to append to the buffer.
*@returns True if no problems occured, false otherwise.
*/
bool appendData( const char lData );
/**
* Append the short to the buffer.
*@param lData The short to add to the buffer queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendData( const short lData );
/**
* Append the int to the buffer.
*@param lData The int to add to the buffer queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendData( const int lData );
/**
* Append the long to the buffer.
*@param lData The long to add to the buffer queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendData( const long lData );
/**
* Append the float to the buffer.
*@param lData The float to add to the buffer queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendData( const float lData );
/**
* Append the double to the buffer.
*@param lData The double to add to the buffer queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendData( const double lData );
/**
* Append the unsigned char to the buffer.
*@param lData The unsigned char to add to the buffer queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendData( const unsigned char lData );
/**
* Append the unsigned short to the buffer.
*@param lData The unsigned short to add to the buffer queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendData( const unsigned short lData );
/**
* Append the unsigned int to the buffer.
*@param lData The unsigned int to add to the buffer queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendData( const unsigned int lData );
/**
* Append the unsigned long to the buffer.
*@param lData The unsigned long to add to the buffer queue.
*@returns True if everything is ok, false otherwise.
*/
bool appendData( const unsigned long lData );
/** Removes all pending data from the buffer.
*@returns True if no problems occured, false otherwise.
*/
bool clearData();
/** Gets a pointer to the internal buffer, at the begining of the current
* data stream.
*@returns A pointer to the internal data buffer.
*/
const char *getData();
/** Gets the length of the current buffer (how much data is really in the
* buffer, not it's current capacity, for that check getCapacity)
*@returns The length of the current buffer.
*/
int getLength();
/** Gets the current capacity of the FlexBuf. If the size nears this value
* then the entire buffer is resized to accomidate more data.
*@returns The current capacity of the FlexBuf.
*/
int getCapacity();
/**
* Removes nAmount bytes from the begning of the buffer. Actually, if
* nAmount happens to be negative it will remove tha absolute value of
* nValue bytes from the end of the buffer, like the old delData command.
*@param nAmount The number of bytes used.
*@returns True if everything was successful, false if there was an error.
*/
bool usedData( int nAmount );
/** Finds the first instance of the given character in the buffer and
* returns an index to it.
*@param cTarget The character you're looking for.
*@returns The index of the first instance of the given character, or
* -1 if it just wasn't found.
*/
int findChar( char cTarget );
void ensureCapacity( int nAmount );
private:
/** The raw storage location of the FlexBuf. */
char *lpBuf;
/** The real size of the FlexBuf. */
int nSize;
/** Where the last char is. */
int nLastChar;
/** Where the first char is. */
int nFirstChar;
/** The amount of real data in the FlexBuf. This is effectively nLastChar-nFirstChar. */
int nFill;
};
#endif
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