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#ifndef XMLNODE
#define XMLNODE
#include <iostream>
#include "bu/list.h"
#include "bu/hash.h"
#include "bu/fstring.h"
/**
* Maintains all data pertient to an XML node, including sub-nodes and content.
* All child nodes can be accessed through index and through name via a hash
* table. This makes it very easy to gain simple and fast access to all of
* your data. For most applications, the memory footprint is also rather
* small. While XmlNode objects can be used directly to create XML structures
* it is highly reccomended that all operations be performed through the
* XmlDocument class.
*@author Mike Buland
*/
class XmlNode
{
public:
/**
* Construct a new XmlNode.
*@param sName The name of the node.
*@param pParent The parent node.
*@param sContent The initial content string.
*/
XmlNode(
const Bu::FString &sName,
XmlNode *pParent=NULL
);
/**
* Delete the node and cleanup all memory.
*/
virtual ~XmlNode();
/**
* Change the name of the node.
*@param sName The new name of the node.
*/
//void setName( const char *sName );
/**
* Construct a new node and add it as a child to this node, also return a
* pointer to the newly constructed node.
*@param sName The name of the new node.
*@param sContent The initial content of the new node.
*@returns A pointer to the newly created child node.
*/
XmlNode *addChild( const Bu::FString &sName );
/**
* Add an already created XmlNode as a child to this node. The new child
* XmlNode's parent will be changed appropriately and the parent XmlNode
* will take ownership of the child.
*@param pChild The child XmlNode to add to this XmlNode.
*@returns A pointer to the child node that was just added.
*/
XmlNode *addChild( XmlNode *pChild );
/**
* Add a new property to the XmlNode. Properties are name/value pairs.
*@param sName The name of the property. Specifying a name that's already
* in use will overwrite that property.
*@param sValue The textual value of the property.
*/
void addProperty( const Bu::FString &sName, const Bu::FString &sValue );
/**
* Get a pointer to the parent node, if any.
*@returns A pointer to the node's parent, or NULL if there isn't one.
*/
XmlNode *getParent();
/**
* Tells you if this node has children.
*@returns True if this node has at least one child, false otherwise.
*/
bool hasChildren();
/**
* Tells you how many children this node has.
*@returns The number of children this node has.
*/
int getNumChildren();
/**
* Get a child with the specified name, and possibly skip value. For an
* explination of skip values see the HashTable.
*@param sName The name of the child to find.
*@param nSkip The number of nodes with that name to skip.
*@returns A pointer to the child, or NULL if no child with that name was
* found.
*/
XmlNode *getChild( const Bu::FString &sName, int nSkip=0 );
/**
* Get a pointer to the name of this node. Do not change this, use setName
* instead.
*@returns A pointer to the name of this node.
*/
Bu::FString getName();
/**
* Set the content of this node, optionally at a specific index. Using the
* default of -1 will set the content after the last added node.
*@param sContent The content string to use.
*@param nIndex The index of the content.
*/
//void setContent( const char *sContent, int nIndex=-1 );
/**
* Get the number of properties in this node.
*@returns The number of properties in this node.
*/
int getNumProperties();
/**
* Get a propery's value by name.
*@param sName The name of the property to examine.
*@returns A pointer to the value of the property specified, or NULL if none
* found.
*/
Bu::FString getProperty( const Bu::FString &sName );
/**
* Delete a child node, possibly replacing it with some text. This actually
* fixes all content strings around the newly deleted child node.
*@param nIndex The index of the node to delete.
*@param sReplacementText The optional text to replace the node with.
*@returns True of the node was found, and deleted, false if it wasn't
* found.
*/
//void deleteNode( int nIndex, const char *sReplacementText = NULL );
/**
* Delete a given node, but move all of it's children and content up to
* replace the deleted node. All of the content of the child node is
* spliced seamlessly into place with the parent node's content.
*@param nIndex The node to delete.
*@returns True if the node was found and deleted, false if it wasn't.
*/
//void deleteNodeKeepChildren( int nIndex );
/**
* Detatch a given child node from this node. This effectively works just
* like a deleteNode, except that instead of deleting the node it is removed
* and returned, and all ownership is given up.
*@param nIndex The index of the node to detatch.
*@param sReplacementText The optional text to replace the detatched node
* with.
*@returns A pointer to the newly detatched node, which then passes
* ownership to the caller.
*/
//XmlNode *detatchNode( int nIndex, const char *sReplacementText = NULL );
/**
* Replace a given node with a different node that is not currently owned by
* this XmlNode or any ancestor.
*@param nIndex The index of the node to replace.
*@param pNewNode The new node to replace the old node with.
*@returns True if the node was found and replaced, false if it wasn't.
*/
//void replaceNode( int nIndex, XmlNode *pNewNode );
/**
* Replace a given node with the children and content of a given node.
*@param nIndex The index of the node to replace.
*@param pNewNode The node that contains the children and content that will
* replace the node specified by nIndex.
*@returns True if the node was found and replaced, false if it wasn't.
*/
//void replaceNodeWithChildren( int nIndex, XmlNode *pNewNode );
/**
* Get a copy of this node and all children. getCopy is recursive, so
* beware copying large trees of xml.
*@returns A newly created copy of this node and all of it's children.
*/
//XmlNode *getCopy();
enum ChildType
{
typeNode,
typeContent
};
private:
typedef struct
{
uint8_t nType;
union {
XmlNode *pNode;
Bu::FString *pContent;
};
} Child;
Bu::FString sName; /**< The name of the node. */
Bu::List<Child> lChildren; /**< The children. */
Bu::Hash<Bu::FString, Bu::FString> hProperties; /**< Property hashtable. */
Bu::Hash<Bu::FString, Bu::List<XmlNode *> > hChildren; /**< Children hashtable. */
XmlNode *pParent; /**< A pointer to the parent of this node. */
int nCurContent; /**< The current content we're on, for using the -1 on
setContent. */
};
#endif
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