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#ifndef SERVER_H
#define SERVER_H
#include <stdint.h>
#include "bu/fstring.h"
#include "bu/list.h"
namespace Bu
{
class ServerSocket;
class Socket;
class Client;
/**
* Core of a network server. This class is distinct from a ServerSocket in
* that a ServerSocket is one listening socket, nothing more. Socket will
* manage a pool of both ServerSockets and connected Sockets along with
* their protocols and buffers.
*
* To start serving on a new port, use the addPort functions. Each call to
* addPort creates a new ServerSocket, starts it listening, and adds it to
* the server pool.
*
* All of the real work is done by scan, which will wait for up
* to the timeout set by setTimeout before returning if there is no data
* pending. scan should probably be called in some sort of tight
* loop, possibly in it's own thread, or in the main control loop.
*
* In order to use a Server you must subclass it and implement the pure
* virtual functions. These allow you to receive notification of events
* happening within the server itself, and actually makes it useful.
*/
class Server
{
public:
Server();
virtual ~Server();
void addPort( int nPort, int nPoolSize=40 );
void addPort( const FString &sAddr, int nPort, int nPoolSize=40 );
void scan();
void setTimeout( int nTimeoutSec, int nTimeoutUSec=0 );
void addClient( int nSocket, int nPort );
virtual void onNewConnection( Client *pClient, int nPort )=0;
virtual void onClosedConnection( Client *pClient )=0;
private:
int nTimeoutSec;
int nTimeoutUSec;
fd_set fdActive;
Hash<int,ServerSocket *> hServers;
typedef Hash<int,Client *> ClientHash;
ClientHash hClients;
};
}
#endif
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