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/*
* Copyright (C) 2007-2011 Xagasoft, All rights reserved.
*
* This file is part of the libbu++ library and is released under the
* terms of the license contained in the file LICENSE.
*/
#ifndef BU_SHARED_CORE_H
#define BU_SHARED_CORE_H
#include "bu/util.h"
#include <stdio.h>
#include <stdarg.h>
namespace Bu
{
/**
* A mechanism for creating classes that perform lazy copies. The concept
* behind this is that instead of copying a large object when it is assigned
* or passed into a copy constructor we simply copy a pointer internally.
* The assumption is that many times when an object is passed by value we
* don't really want to keep the object around, we want the recipient to
* take ownership without allocating a new object. This allows that to
* happen.
*
* When used properly this makes object copying essentially free (O(1),
* that is) and performs the actual copy when a user tries to modify the
* object.
*
* For example, lets look at something like the getKeys function in
* Bu::Hash. When this function is called it creates a Bu::List of
* appropriate type, fills it with keys, and returns it. This is a good
* way for this function to behave, there may be additional issues if the
* List object were allocated with new and not on the stack. However,
* returning the List at the end of the function could potentially take
* a very long time depending on the size of the list and the type of the
* key. In this case the getKeys function doesn't want ownership of the
* List object, and when it returns it, it's local copy will be destroyed.
*
* However, List inherits from SharedCore, which means that when it is
* returned all we do is copy a pointer to the "core" of the list, which
* is a very fast operatorion. For a brief moment, before anyone can do
* anything else, there are two objects referencing the core of that single
* list. However, the getKeys() function will destroy it's local copy
* before the calling function can use it's new copy. That means that by
* the time the calling function can use it's new List of keys it is the
* only one with a reference to the core, and no copy will need to happen.
*
* Using SharedCore on your own classes is fairly straight forward. There
* are only a couple of steps. First, break the class into two classes.
* Move every variable from the original class (generally everything that's
* private) into the new class. Then make the original class inherit from
* SharedCore. The SharedCore template takes 2 parameters, first is the
* class it's inheriting from, second is the new core class. Now, in your
* original class you will have one class variable, a pointer named core.
* All of your original variables will be accessable through core. The next
* step is to access everything you used to through core, and to find
* every function that may change data in the core. At the top of every
* function that may change data you want to call _hardCopy().
*
* That's more or less it. A more detailed guide will be written soon.
* @todo Write a guide for this.
*/
template<typename Shell, typename Core>
class SharedCore
{
typedef class SharedCore<Shell, Core> _SharedType;
public:
SharedCore() :
core( NULL ),
iRefCount( NULL )
{
core = _allocateCore();
iRefCount = new int(1);
}
SharedCore( const _SharedType &rSrc ) :
core( NULL ),
iRefCount( NULL )
{
_softCopy( rSrc );
}
virtual ~SharedCore()
{
_deref();
}
SharedCore &operator=( const SharedCore &rhs )
{
if( core == rhs.core )
return *this;
_softCopy( rhs );
return *this;
}
int getRefCount() const
{
return *iRefCount;
}
Shell clone() const
{
Shell s( dynamic_cast<const Shell &>(*this) );
s._hardCopy();
return s;
}
bool isCoreShared( const Shell &rOther ) const
{
return rOther.core == core;
}
protected:
Core *core;
void _hardCopy()
{
if( !core || !iRefCount )
return;
if( (*iRefCount) == 1 )
return;
Core *copy = _copyCore( core );
_deref();
core = copy;
iRefCount = new int( 1 );
}
/**
* Reset core acts like a hard copy, except instead of providing a
* standalone copy of the shared core, it provides a brand new core.
*
* Very useful in functions used to reset the state of an object.
*/
void _resetCore()
{
if( core )
_deref();
core = _allocateCore();
iRefCount = new int( 1 );
}
virtual Core *_allocateCore()
{
return new Core();
}
virtual Core *_copyCore( Core *pSrc )
{
return new Core( *pSrc );
}
virtual void _deallocateCore( Core *pSrc )
{
delete pSrc;
}
private:
void _deref()
{
if( (--(*iRefCount)) == 0 )
{
_deallocateCore( core );
delete iRefCount;
}
core = NULL;
iRefCount = NULL;
}
void _incRefCount()
{
if( iRefCount && core )
++(*iRefCount);
}
void _softCopy( const _SharedType &rSrc )
{
if( core )
_deref();
core = rSrc.core;
iRefCount = rSrc.iRefCount;
_incRefCount();
}
int *iRefCount;
};
};
#undef fin
#undef fout
#endif
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