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/*
* Copyright (C) 2007-2019 Xagasoft, All rights reserved.
*
* This file is part of the libbu++ library and is released under the
* terms of the license contained in the file LICENSE.
*/
#ifndef BU_ARCHIVE_BASE_H
#define BU_ARCHIVE_BASE_H
#include <stdint.h>
#include <unistd.h>
#include "bu/variant.h"
#include "bu/blob.h"
namespace Bu
{
class Text;
class Archive
{
public:
Archive();
virtual ~Archive();
enum
{
load = true,
save = false
};
virtual void close()=0;
// virtual void write( const void *pData, size_t iLength )=0;
// virtual void read( void *pData, size_t iLength )=0;
virtual bool isLoading()=0;
virtual void write( bool rData )=0;
virtual void write( unsigned char rData )=0;
virtual void write( char rData )=0;
virtual void write( signed char rData )=0;
virtual void write( unsigned short rData )=0;
virtual void write( signed short rData )=0;
virtual void write( unsigned int rData )=0;
virtual void write( signed int rData )=0;
virtual void write( unsigned long rData )=0;
virtual void write( signed long rData )=0;
virtual void write( unsigned long long rData )=0;
virtual void write( signed long long rData )=0;
virtual void write( float rData )=0;
virtual void write( double rData )=0;
virtual void write( long double rData )=0;
virtual void write( const Bu::Blob &rData )=0;
virtual void write( const Bu::Text &rData )=0;
virtual void read( bool &rData )=0;
virtual void read( unsigned char &rData )=0;
virtual void read( char &rData )=0;
virtual void read( signed char &rData )=0;
virtual void read( unsigned short &rData )=0;
virtual void read( signed short &rData )=0;
virtual void read( unsigned int &rData )=0;
virtual void read( signed int &rData )=0;
virtual void read( unsigned long &rData )=0;
virtual void read( signed long &rData )=0;
virtual void read( unsigned long long &rData )=0;
virtual void read( signed long long &rData )=0;
virtual void read( float &rData )=0;
virtual void read( double &rData )=0;
virtual void read( long double &rData )=0;
virtual void read( Bu::Blob &rData )=0;
virtual void read( Bu::Text &rData )=0;
virtual void setProperty( const Bu::Blob &rKey,
const Bu::Variant &rValue )=0;
virtual Bu::Variant getProperty( const Bu::Blob &rKey ) const=0;
};
template<typename T> Archive &operator&&( Archive &ar, T &dat )
{
if( ar.isLoading() )
{
return ar >> dat;
}
else
{
return ar << dat;
}
}
Archive &operator<<( Archive &ar, bool p );
Archive &operator<<( Archive &ar, char p );
Archive &operator<<( Archive &ar, signed char p );
Archive &operator<<( Archive &ar, unsigned char p );
Archive &operator<<( Archive &ar, signed short p );
Archive &operator<<( Archive &ar, unsigned short p );
Archive &operator<<( Archive &ar, signed int p );
Archive &operator<<( Archive &ar, unsigned int p );
Archive &operator<<( Archive &ar, signed long p );
Archive &operator<<( Archive &ar, unsigned long p );
Archive &operator<<( Archive &ar, signed long long p );
Archive &operator<<( Archive &ar, unsigned long long p );
Archive &operator<<( Archive &ar, float p );
Archive &operator<<( Archive &ar, double p );
Archive &operator<<( Archive &ar, long double p );
Archive &operator<<( Archive &ar, const Bu::Blob &p );
Archive &operator<<( Archive &ar, const Bu::Text &p );
Archive &operator>>( Archive &ar, bool &p );
Archive &operator>>( Archive &ar, char &p );
Archive &operator>>( Archive &ar, signed char &p );
Archive &operator>>( Archive &ar, unsigned char &p );
Archive &operator>>( Archive &ar, signed short &p );
Archive &operator>>( Archive &ar, unsigned short &p );
Archive &operator>>( Archive &ar, signed int &p );
Archive &operator>>( Archive &ar, unsigned int &p );
Archive &operator>>( Archive &ar, signed long &p );
Archive &operator>>( Archive &ar, unsigned long &p );
Archive &operator>>( Archive &ar, signed long long &p );
Archive &operator>>( Archive &ar, unsigned long long &p );
Archive &operator>>( Archive &ar, float &p );
Archive &operator>>( Archive &ar, double &p );
Archive &operator>>( Archive &ar, long double &p );
Archive &operator>>( Archive &ar, Bu::Blob &p );
Archive &operator>>( Archive &ar, Bu::Text &p );
};
#endif
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