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/*
* Copyright (C) 2007-2011 Xagasoft, All rights reserved.
*
* This file is part of the libbu++ library and is released under the
* terms of the license contained in the file LICENSE.
*/
#ifndef BU_PLUGGER_H
#define BU_PLUGGER_H
#include "bu/hash.h"
#include "bu/list.h"
#include "bu/exceptionbase.h"
#include "bu/string.h"
#include <stddef.h>
#include "bu/config.h"
#ifdef WIN32
# include <windows.h>
#else
# include <dlfcn.h>
#endif
namespace Bu
{
subExceptionDecl( PluginException );
typedef struct PluginInfo
{
const char *sID;
const char *sAuthor;
unsigned short nVersion;
unsigned short nRevision;
void *(*createPlugin)();
void (*destroyPlugin)( void * );
} PluginInfo;
typedef struct PluginReg
{
bool bBuiltin;
#ifdef WIN32
HMODULE dlHandle;
#else
void *dlHandle;
#endif
PluginInfo *pInfo;
} PluginReg;
#define PluginInterface( classname, baseclass, name, ver, rev ) \
extern "C" { \
baseclass *create ##classname() \
{ \
return new classname(); \
} \
void destroy ##classname( baseclass *pCls ) \
{ \
delete pCls; \
} \
Bu::PluginInfo classname = { \
#classname, name, ver, rev, \
create ##classname, destroy ##classname }; \
}
#define PluginInterface2( pluginname, classname, baseclass, name, ver, rev ) \
extern "C" { \
baseclass *create ##classname() \
{ \
return new classname(); \
} \
void destroy ##classname( baseclass *pCls ) \
{ \
delete pCls; \
} \
Bu::PluginInfo pluginname = { \
#pluginname, name, ver, rev, \
(void *(*)())(create ##classname), \
(void (*)( void * ))(destroy ##classname) }; \
}
//
// This is probably the main interface to use, I'll describe it some here...
// structname - The name of the structure, this is what you have to pass to
// register. Depending on how you build your dll/so files this
// will need to be unique (generally not)
// pluginname - This is what will be used by the plugin system to refer to
// your plugin once it's loaded. This should be unique, but not
// a string
// classname - The name of the class that is the plugin
// baseclass - The name of the base class that is the parent of the plugin
// name - The name of the author of this class (or company)
// ver - an integer version number for the plugin
// rev - an integer revision number for the plugin
//
#define PluginInterface3( structname, pluginname, classname, baseclass, name, ver, rev ) \
extern "C" { \
baseclass *create ##classname() \
{ \
return new classname(); \
} \
void destroy ##classname( baseclass *pCls ) \
{ \
delete pCls; \
} \
Bu::PluginInfo structname = { \
#pluginname, name, ver, rev, \
(void *(*)())(create ##classname), \
(void (*)( void * ))(destroy ##classname) }; \
}
/**
* A complete dynamic plugin manager system. This will allow you to design
* and use plugins that are compiled into your program and dynamically
* linked to your program interchangably. It works on windows and on *nix
* and bsd type systems (anything that supports dlopen). Basically you
* create a base class that will be the basic interface of your plugins.
* Then you create some classes that inherit from it, and use the
* PluginInterface3 macro to create the required data structures for it.
*
* Once you have plugins you can create a Plugger, by passing in the base
* class as it's template parameter. Once it's created, you can register
* plugins. To register a plugin that is builtin, you just need to pass
* a pointer to it's interface structure to the registerBuiltinPlugin
* function. To register a plugin that is in a shared object or dll file
* you just pass the filename (with path, probably), and the name of the
* structure to load and you're all set.
*
* To instantiate an object from a plugin simply call instantiate with the
* name of the plugin as specified in the interface macro. To destroy an
* object crated with the plugger do not delete it, instead pass it into
* Plugger's destroy function.
*
* Any objects not destroyed when the plugger is deleted will be destroyed
* automatically.
*
* It is important to note that some systems (linux at least) partition off
* the memory allocated by objects linked in at run time into a seperate
* segment that, while it can be accessed by the main program, cannot be
* safely or reliably freed by the main program. With that in mind it is
* a good idea to free all memory allocated by a plugin object in the plugin
* object and not allow the calling program to delete it.
*/
template<class T>
class Plugger
{
public:
typedef Bu::Hash<Bu::String, PluginReg *> PluginHash;
typedef Bu::Hash<ptrdiff_t, void *> InstHash;
public:
Plugger()
{
}
virtual ~Plugger()
{
for( InstHash::iterator i = hObj.begin(); i != hObj.end(); i++ )
{
T *pPlug = (T *)i.getKey();
PluginReg *pReg = (PluginReg *)*i;
pReg->pInfo->destroyPlugin( pPlug );
}
for( PluginHash::iterator i = hPlugin.begin();
i != hPlugin.end(); i++ )
{
if( (*i)->bBuiltin == false )
{
#ifdef WIN32
FreeLibrary( (*i)->dlHandle );
#else
dlclose( (*i)->dlHandle );
#endif
}
delete (*i);
}
}
void registerBuiltinPlugin( PluginInfo *pInfo )
{
PluginReg *pReg = new PluginReg;
pReg->bBuiltin = true;
pReg->pInfo = pInfo;
hPlugin.insert( pInfo->sID, pReg );
}
void registerExternalPlugin( const Bu::String &sFName,
const Bu::String &sPluginName )
{
PluginReg *pReg;
if( hPlugin.has( sPluginName ) )
throw Bu::ExceptionBase("A plugin with name '%s' is already "
"loaded.", sPluginName.getStr() );
pReg = new PluginReg;
pReg->bBuiltin = false;
#ifdef WIN32
pReg->dlHandle = LoadLibrary( sFName.getStr() );
if( pReg->dlHandle == NULL )
{
throw PluginException( 1, "Error opening %s: %s",
sFName.getStr(), Bu::getLastWinError().getStr() );
}
pReg->pInfo = (PluginInfo *)GetProcAddress( pReg->dlHandle,
sPluginName.getStr() );
if( pReg->pInfo == NULL )
{
throw PluginException( 2, "Error mapping %s: %s",
sFName.getStr(), Bu::getLastWinError().getStr() );
}
#else
pReg->dlHandle = dlopen( sFName.getStr(), RTLD_NOW );
if( pReg->dlHandle == NULL )
{
throw PluginException( 1, "Error opening %s: %s",
sFName.getStr(), dlerror() );
}
pReg->pInfo = (PluginInfo *)dlsym( pReg->dlHandle,
sPluginName.getStr() );
if( pReg->pInfo == NULL )
{
throw PluginException( 2, "Error mapping %s: %s",
sFName.getStr(), dlerror() );
}
#endif
hPlugin.insert( pReg->pInfo->sID, pReg );
}
T *instantiate( const Bu::String &lpName )
{
PluginReg *pReg = (PluginReg *)hPlugin[lpName];
if( pReg == NULL )
return NULL;
T *p = (T *)pReg->pInfo->createPlugin();
hObj.insert( (ptrdiff_t)p, pReg );
//printf("pReg: %08X, pPlug: %08X\n", pReg, p );
return p;
}
bool hasPlugin( const Bu::String &lpName )
{
return hPlugin.has( lpName );
}
void destroy( T *pPlug )
{
PluginReg *pReg = (PluginReg *)hObj.get((ptrdiff_t)pPlug);
//printf("pReg: %08X, pPlug: %08X\n", pReg, pPlug );
if( pReg == NULL )
return;
pReg->pInfo->destroyPlugin( pPlug );
hObj.erase( (ptrdiff_t)pPlug );
}
void unloadAll()
{
for( PluginHash::iterator i = hPlugin.begin();
i != hPlugin.end(); i++ )
{
if( (*i)->bBuiltin == false )
{
#ifdef WIN32
FreeLibrary( (*i)->dlHandle );
#else
dlclose( (*i)->dlHandle );
#endif
}
delete (*i);
}
hPlugin.clear();
}
Bu::List<Bu::String> getPluginList()
{
return hPlugin.getKeys();
}
private:
PluginHash hPlugin;
InstHash hObj;
};
}
#endif
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