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/*
* Copyright (C) 2007-2023 Xagasoft, All rights reserved.
*
* This file is part of the libbu++ library and is released under the
* terms of the license contained in the file LICENSE.
*/
#ifndef BU_RANDOM_H
#define BU_RANDOM_H
#include "bu/singleton.h"
#include "bu/randombase.h"
#include <stdint.h>
namespace Bu
{
class Random : public Bu::Singleton<Bu::Random>
{
friend class Bu::Singleton<Bu::Random>;
private:
Random();
virtual ~Random();
public:
template<typename cl>
static void setGenerator()
{
delete getInstance().pGen;
getInstance().pGen = new cl();
}
template<typename cl, typename t1>
static void setGenerator( t1 p1 )
{
delete getInstance().pGen;
getInstance().pGen = new cl( p1 );
}
template<typename cl, typename t1, typename t2>
static void setGenerator( t1 p1, t2 p2 )
{
delete getInstance().pGen;
getInstance().pGen = new cl( p1, p2 );
}
RandomBase &getGenerator() { return *pGen; }
static void seed( int32_t iSeed );
static int32_t rand();
static int32_t rand( int32_t iMax );
static int32_t rand( int32_t iMin, int32_t iMax );
static double randNorm();
private:
void checkInit();
private:
Bu::RandomBase *pGen;
};
};
#endif
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