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#ifndef BU_TAF_NODE_H
#define BU_TAF_NODE_H
#include <stdint.h>
#include "bu/fstring.h"
#include "bu/hash.h"
#include "bu/list.h"
namespace Bu
{
/**
*
*/
class TafNode
{
public:
enum NodeType
{
typeGroup,
typeProperty,
typeComment
};
public:
TafNode( NodeType eType );
virtual ~TafNode();
const NodeType getType() const;
private:
NodeType eType;
};
class TafProperty;
class TafComment;
class TafGroup : public TafNode
{
public:
typedef Bu::List<Bu::FString> PropList;
typedef Bu::Hash<Bu::FString, PropList> PropHash;
typedef Bu::List<class Bu::TafGroup *> GroupList;
typedef Bu::Hash<Bu::FString, GroupList> GroupHash;
typedef Bu::List<class Bu::TafNode *> NodeList;
TafGroup( const Bu::FString &sName );
virtual ~TafGroup();
const Bu::FString &getName() const;
void setName( const Bu::FString &sName );
const Bu::FString &getProperty( const Bu::FString &sName ) const;
const PropList &getProperties( const Bu::FString &sName ) const;
const TafGroup *getChild( const Bu::FString &sName ) const;
const GroupList &getChildren( const Bu::FString &sName ) const;
TafNode *addChild( TafNode *pNode );
TafGroup *addChild( TafGroup *pNode );
TafProperty *addChild( TafProperty *pNode );
TafComment *addChild( TafComment *pNode );
TafGroup *addGroup( const Bu::FString &sName );
TafProperty *addProperty(
const Bu::FString &sName, const Bu::FString &sValue );
const NodeList &getChildren() const;
private:
Bu::FString sName;
PropHash hProp;
GroupHash hChildren;
NodeList lChildren;
};
class TafProperty : public TafNode
{
public:
TafProperty( const Bu::FString &sName, const Bu::FString &sValue );
virtual ~TafProperty();
const Bu::FString &getName() const;
const Bu::FString &getValue() const;
private:
Bu::FString sName;
Bu::FString sValue;
};
class TafComment : public TafNode
{
public:
TafComment( const Bu::FString &sText );
virtual ~TafComment();
const Bu::FString &getText() const;
private:
Bu::FString sText;
};
}
#endif
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