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/*
* Copyright (C) 2007-2008 Xagasoft, All rights reserved.
*
* This file is part of the libbu++ library and is released under the
* terms of the license contained in the file LICENSE.
*/
#include <stdlib.h>
#include <stdio.h>
#include "bu/heap.h"
typedef struct num
{
num( int iNum, int iOrder ) : iNum( iNum ), iOrder( iOrder )
{
}
num( const num &src ) : iNum( src.iNum ), iOrder( src.iOrder )
{
}
int iNum;
int iOrder;
bool operator<( const num &oth ) const
{
if( iNum == oth.iNum )
return iOrder < oth.iOrder;
return iNum < oth.iNum;
}
bool operator>( const num &oth ) const
{
return iNum > oth.iNum;
}
} num;
int main()
{
Bu::Heap<num> hNum;
for( int j = 0; j < 30; j++ )
{
int r = rand()%10;
printf("Pushing: %d, top: ", r );
hNum.enqueue( num( r, j ) );
printf("%d\n", hNum.peek().iNum );
}
while( !hNum.isEmpty() )
{
printf("(%d:%d) ", hNum.peek().iOrder, hNum.peek().iNum );
hNum.dequeue();
}
printf("\n");
return 0;
}
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