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#include "bu/itoserver.h"
#include "bu/protocol.h"
#include "bu/client.h"
#define BU_TRACE
#include "bu/trace.h"
class ProtocolEcho : public Bu::Protocol
{
public:
ProtocolEcho()
{
TRACE();
}
virtual ~ProtocolEcho()
{
TRACE();
}
virtual void onNewConnection( Bu::Client *pClient )
{
TRACE();
// Huh...
}
virtual void onNewData( Bu::Client *pClient )
{
TRACE();
pClient->write( pClient->getInput().getStr(), pClient->getInputSize() );
pClient->seek( pClient->getInputSize() );
}
};
class TestServer : public Bu::ItoServer
{
public:
TestServer()
{
TRACE();
}
virtual ~TestServer()
{
TRACE();
}
virtual void onNewConnection( Bu::Client *pClient, int iPort )
{
TRACE();
pClient->setProtocol( new ProtocolEcho() );
}
virtual void onClosedConnection( Bu::Client *pClient )
{
TRACE();
delete pClient->getProtocol();
}
};
int main()
{
TRACE();
TestServer ts;
ts.addPort( 5555 );
ts.start();
ts.join();
}
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