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/*
* Copyright (C) 2007-2008 Xagasoft, All rights reserved.
*
* This file is part of the libbu++ library and is released under the
* terms of the license contained in the file LICENSE.
*/
#include "bu/ito.h"
#include "bu/socket.h"
#include "bu/serversocket.h"
#include <stdio.h>
class TstServer : public Bu::Ito
{
public:
TstServer() :
s( 55678 )
{
}
virtual void *run()
{
Bu::Socket c = s.accept( 45, 0 );
printf("TstServer: Accetped connection.\n"); fflush( stdout );
sleep( 1 );
printf("TstServer: Trying to read 10 bytes...\n"); fflush( stdout );
char buf[10];
size_t nRead = c.read( buf, 10 );
printf("TstServer: Got %d bytes...\n", nRead ); fflush( stdout );
printf("TstServer: Closing connection...\n"); fflush( stdout );
c.close();
return NULL;
}
Bu::ServerSocket s;
};
int main()
{
TstServer ts;
ts.start();
printf("main: Connecting to server.\n"); fflush( stdout );
Bu::Socket s( "localhost", 55678 );
printf("main: Sending 4 bytes.\n"); fflush( stdout );
s.write( "aoeu", 4 );
printf("main: Sleeping 10 seconds for good measure.\n"); fflush( stdout );
sleep( 10 );
}
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