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#include <stdio.h>
#include "sptr.h"
class Annoy
{
public:
Annoy() : nCnt( 0 )
{
printf("Created.\n");
}
virtual ~Annoy()
{
printf("Destroyed.\n");
}
virtual void go()
{
printf("%d: I'm annoying.\n", ++nCnt);
}
int nCnt;
};
class Annoy2: public Annoy
{
public:
Annoy2(){};
virtual ~Annoy2(){};
virtual void go()
{
printf("{{I'm Annoy2!!}} ");
Annoy::go();
}
virtual void go2()
{
printf("This is me, on my own...\n");
}
};
void beAnnoying( SPtr<Annoy> bob )
{
printf("bob-Count: %d\n", bob.count() );
bob->go();
}
int main()
{
SPtr<Annoy> pt( new Annoy2 );
printf("Count: %d\n", pt.count() );
pt->go();
{
SPtr<Annoy> pt2 = pt;
printf("Count: %d\n", pt2.count() );
pt2->go();
{
SPtr<Annoy> pt3( pt2 );
printf("Count: %d\n", pt3.count() );
pt3->go();
beAnnoying( pt3 );
{
SPtr<Annoy2> pt4( dynamic_cast<SPtr<Annoy2> >(pt3) );
printf("Count: %d\n", pt4.count() );
pt4.go2();
}
}
printf("Count: %d\n", pt.count() );
}
printf("Count: %d\n", pt.count() );
}
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