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/*
 * Copyright (C) 2007-2014 Xagasoft, All rights reserved.
 *
 * This file is part of the libbu++ library and is released under the
 * terms of the license contained in the file LICENSE.
 */

#ifndef BU_UTF_STRING_H
#define BU_UTF_STRING_H

#include <stdint.h>
#include "bu/array.h"

namespace Bu
{
    class String;
    class Stream;

    /**
     * UtfChar isn't actually a character, unicode specifies "code points" not
     * characters.  The main reason for this is that not all code points define
     * usable characters.  Some control text directionality, some apply
     * properties to other code points which are characters.  However, most of
     * these distinctions are only important when implementing displays that
     * comply with the Unicode standard fully.
     */
    typedef uint32_t UtfChar;

    /**
     * A unicode string.  This class represents a string of unicode code points.
     * Every character in unicode can be represented with 21 bits, but we don't
     * have a datatype that's 24 bits long, so we return all code points as a
     * 32 bit unsigned value represented by Bu::UtfChar.  However, the UtfString
     * class, for efficiency purposes doesn't store 32 bit values internally.
     * It represents all code points in the native utf16 encodeng.  This means
     * that it may be very difficult to quickly determine the length of a
     * UtfString in code points.  Unlike many Unicode handling systems, this
     * one actually works with complete code points.  When using this class you
     * don't ever have to know about the inner workings of the different
     * encoding schemes.  All of the data is dealt with as whole code points.
     *
     * As an aside, this means that when encoding a UtfString to a Utf16
     * encoding that matches your archetecture this operation will be very
     * fast since it will effectively be a raw dump of the internal data
     * structures.  However, it is highly reccomended that you DO NOT use the
     * little endian encodings if you can possibly avoid it.  They are not
     * reccomended by the Unicode Consortium and are mainly supported as a
     * means of communicating with other systems that encode their data
     * incorrectly.  That said, whenever UtfString encodes the contained string
     * it always includes a BOM at the begining (the byte order marker) so that
     * proper byte order can be easily determined by the program reading the
     * data.
     *
     *@todo Investigate http://www.unicode.org/reports/tr6/ for compression.
     */
    class UtfString
    {
    public:
        enum Encoding
        {
            Utf8,
            Utf16,
            Utf16be,
            Utf16le,
            Utf32,
            Utf32be,
            Utf32le,
            Ucs2,
            Ucs4,
            GuessEncoding
        };

        UtfString();
        UtfString( const Bu::String &sInput, Encoding eEnc=Utf8 );
        UtfString( const char *sInput, Encoding eEnc=Utf8 );
        virtual ~UtfString();

        class iterator
        {
        friend class UtfString;
        private:
            iterator( UtfString *pSrc, int iCodePos ) :
                pSrc( pSrc ), iCodePos( iCodePos )
            {
            }

        public:
            iterator() :
                pSrc( NULL ), iCodePos( 0 )
            {
            }

            UtfChar operator*()
            {
                if( !pSrc )
                    throw Bu::ExceptionBase("invalid UtfString::iterator dereferenced.");
                return pSrc->get( iCodePos );
            }

            iterator operator++()
            {
                pSrc->nextChar( iCodePos );
                return *this;
            }

            iterator operator++( int )
            {
                pSrc->nextChar( iCodePos );
                return *this;
            }

            operator bool() const
            {
                return iCodePos < pSrc->aData.getSize();
            }

        private:
            UtfString *pSrc;
            int iCodePos;
        };
        
        class const_iterator
        {
        friend class UtfString;
        private:
            const_iterator( const UtfString *pSrc, int iCodePos ) :
                pSrc( pSrc ), iCodePos( iCodePos )
            {
            }

        public:
            const_iterator() :
                pSrc( NULL ), iCodePos( 0 )
            {
            }

            UtfChar operator*()
            {
                if( !pSrc )
                    throw Bu::ExceptionBase("invalid UtfString::iterator dereferenced.");
                return pSrc->get( iCodePos );
            }

            const_iterator operator++()
            {
                pSrc->nextChar( iCodePos );
                return *this;
            }

            const_iterator operator++( int )
            {
                pSrc->nextChar( iCodePos );
                return *this;
            }

            operator bool() const
            {
                return iCodePos < pSrc->aData.getSize();
            }

        private:
            const UtfString *pSrc;
            int iCodePos;
        };

        iterator begin();
        const_iterator begin() const;

        /**
         * Append a UtfChar (A unicode code point) to the string.  This can be
         * any valid code point, and is just the value of the code point, no
         * encoding necessary.
         */
        void append( UtfChar ch );

        void append( const UtfString &rSrc );

        /**
         * Set the value of the entire string based on the given input and
         * encoding.  The default encoding is Utf8, which is compatible with
         * 7-bit ascii, so it's a great choice for setting UtfStrings from
         * string literals in code.
         */
        void set( const Bu::String &sInput, Encoding eEnc=Utf8 );

        /**
         * This encodes the UtfString in the given encoding and outputs it to
         * the provided stream.  all Utf16 and Utf32 encodings will have the
         * correct BOM (byte order marker) at the begining.
         */
        void write( Bu::Stream &sOut, Encoding eEnc=Utf8 ) const;

        /**
         * This encodes the UtfString in the given encoding and returns it as
         * a binary Bu::String.  Like write, this also includes the proper BOM
         * at the begining.
         */
        Bu::String get( Encoding eEnc=Utf8 ) const;

        void debug() const;

        /**
         * This may or may not stick around, given an index, this returns a
         * codepoint, however there isn't necesarilly a 1:1 ratio between
         * indexes and code points.
         */
        UtfChar get( int iIndex ) const;

        /**
         * This is what to use if you want to iterate through a section of the
         * UtfString and you want to use a numerical index.  In most cases it
         * will be much easier to use an iterator, though.  Given an index this
         * will return the codepoint at that position and increment iIndex an
         * appropriate amount for it to point to the next code point.
         */
        UtfChar nextChar( int &iIndex ) const;

        bool operator==( const Bu::UtfString &rhs ) const;
        UtfString &operator+=( const Bu::UtfString &rhs );
        UtfString &operator+=( const UtfChar &rhs );

    private:
        void append16( uint16_t i ) { aData.append( i ); }

        void setUtf8( const Bu::String &sInput );
        void setUtf16( const Bu::String &sInput );
        void setUtf16be( const Bu::String &sInput );
        void setUtf16le( const Bu::String &sInput );
        void setUtf32( const Bu::String &sInput );
        void setUtf32be( const Bu::String &sInput );
        void setUtf32le( const Bu::String &sInput );
        
        void writeUtf8( Bu::Stream &sOut ) const;
        void writeUtf16be( Bu::Stream &sOut ) const;
        void writeUtf16le( Bu::Stream &sOut ) const;
        void writeUtf32be( Bu::Stream &sOut ) const;
        void writeUtf32le( Bu::Stream &sOut ) const;

    private:
        Bu::Array<uint16_t> aData;
        int iRawLen;
        int iCharLen;
    };

    //
    // Hash support
    //
    template<typename T>
    uint32_t __calcHashCode( const T &k );

    template<typename T>
    bool __cmpHashKeys( const T &a, const T &b );

    template<> uint32_t __calcHashCode<UtfString>( const UtfString &k );
    template<> bool __cmpHashKeys<UtfString>(
        const UtfString &a, const UtfString &b );
};

#endif