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#include "bu/variant.h"
namespace Bu
{
Formatter &operator<<( Formatter &f, const FString &s );
};
Bu::VariantTypeRoot::VariantTypeRoot()
{
}
Bu::VariantTypeRoot::~VariantTypeRoot()
{
}
Bu::Variant::Variant() :
pCore( NULL )
{
}
Bu::Variant::~Variant()
{
}
bool Bu::Variant::isSet()
{
return pCore != NULL;
}
Bu::FString Bu::Variant::toString() const
{
if( !pCore )
return "***NO DATA***";
return pCore->toString();
}
const std::type_info &Bu::Variant::getType() const
{
if( !pCore )
{
throw Bu::ExceptionBase("No data!");
}
return pCore->getType();
}
Bu::Variant &Bu::Variant::operator=( const Bu::Variant &rhs )
{
if( pCore )
{
delete pCore;
pCore = NULL;
}
if( rhs.pCore )
{
pCore = rhs.pCore->clone();
}
return *this;
}
Bu::Formatter &Bu::operator<<( Bu::Formatter &f, const Bu::Variant &v )
{
return f << v.toString();
}
template<> Bu::FString Bu::VariantType<int>::toString() const
{
Bu::FString s;
s.format("%d", data );
return s;
}
template<> Bu::FString Bu::VariantType<bool>::toString() const
{
return data?"true":"false";
}
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