/* * Copyright (C) 2007-2013 Xagasoft, All rights reserved. * * This file is part of the libgats library and is released under the * terms of the license contained in the file LICENSE. */ using System.IO; using System.Net; using System; namespace Com.Xagasoft.Gats { /// /// Main I/O interface. Use this to read and write GATS. /// /// /// GatsStream is not a traditional Stream class, it only can read and /// write complete GATS packets. A GATS packet consists of a version, /// size, and a single encoded GATS object (which can be a container). /// /// This one class handles both reading and writing. Writing is fairly /// straight forward, but for volatile streams like network sockets you'll /// probably want to wrap your stream with a buffer before handing it to /// GatsStream. /// /// Reading handles it's own buffering, and will remember what has been /// read between calls if it cannot get enough data at once to complete /// a single packet. See the ReadObject docs for more details. /// public class GatsStream { private Stream s; private MemoryStream ReadBuf; private int size = -1; private int version; private BinaryWriter bw = null; private BinaryReader br = null; /// /// Construct a new GatsStream around a given Stream class. /// /// /// The provided Stream does not need to be opened for both reading and /// writing, you can construct a GatsStream around a read only or /// write only stream. /// /// Stream to operate on. public GatsStream( Stream s ) { this.s = s; this.ReadBuf = new MemoryStream(); } /// /// Read a GATS packet and return the contained GatsObject. /// /// /// This reads a complete packet into an internal buffer, parses the /// gats object within it, and returns it. This method will read as /// much data as it needs from the stream, but no more. Not a single /// extra byte will be read. /// /// In the event that an end of stream is encountered, or a partial /// packet has been read but no more data can be read at the moment, /// this method will maintain it's buffer but return null to the caller. /// /// /// The read object, or null if no object could be read yet. /// public GatsObject ReadObject() { if( size == -1 ) { for(;;) { version = s.ReadByte(); if( version == -1 ) return null; if( version > 0 ) break; } } if( br == null ) this.br = new BinaryReader( s ); switch( version ) { case 1: // Verion 1 of gats if( size == -1 ) size = IPAddress.NetworkToHostOrder( br.ReadInt32() )-5; byte[] buf = new byte[4096]; while( ReadBuf.Length < size ) { int goal = (int)(size-ReadBuf.Length); if( goal > 4096 ) goal = 4096; int amnt = s.Read( buf, 0, goal ); if( amnt <= 0 ) return null; ReadBuf.Write( buf, 0, amnt ); } ReadBuf.Seek( 0, SeekOrigin.Begin ); GatsObject ret = GatsObject.Read( ReadBuf ); ReadBuf.SetLength( 0 ); size = version = -1; return ret; } return null; } /// /// Write a GatsObject to the stream in a proper GATS packet. /// /// /// The object passed in is first written to an internal buffer, and /// then to the output in several write operations. This means that /// for many applications you will want to buffer the output. In the /// case of writing to files, it could be faster to buffer the output. /// In the case of writing to a socket buffering could prevent sending /// many small packets. /// /// No flushing is done by this method, it is left to the caller to /// determine the proper time to flush their streams. /// /// The object to be written. public void WriteObject( GatsObject obj ) { MemoryStream ms = new MemoryStream(); obj.Write( ms ); if( bw == null ) this.bw = new BinaryWriter( s ); bw.Write( (byte)1 ); bw.Write( IPAddress.HostToNetworkOrder( (int)ms.Length+5 ) ); bw.Write( ms.GetBuffer(), 0, (int)ms.Length ); } } }