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<title>libbu++.git/src/old, branch myriad</title>
<subtitle>System level, general purpose C++ library.
</subtitle>
<id>https://git.xagasoft.com/libbu++.git/atom?h=myriad</id>
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<updated>2009-02-11T05:29:41+00:00</updated>
<entry>
<title>Just removing some things that are cluttering up the source tree.</title>
<updated>2009-02-11T05:29:41+00:00</updated>
<author>
<name>Mike Buland</name>
<email>eichlan@xagasoft.com</email>
</author>
<published>2009-02-11T05:29:41+00:00</published>
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<id>urn:sha1:f4b191f0ea396b58465bfba40749977780a3af58</id>
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<entry>
<title>I think the plugger and programchain are all up to date to work with the new</title>
<updated>2007-06-25T21:15:55+00:00</updated>
<author>
<name>Mike Buland</name>
<email>eichlan@xagasoft.com</email>
</author>
<published>2007-06-25T21:15:55+00:00</published>
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<id>urn:sha1:3f26c19b0b7a9fa73c58189788972ea43b72f014</id>
<content type='text'>
libbu++.  The program chain may undergo heavy changes still, or be removed
entirely, but we need it for congo and squirrelmud, so here it is for a while
longer.

The TafWriter isn't much closer, you still only get the groups in the output.

</content>
</entry>
<entry>
<title>Moved out the xml system again.  I think that if I am going to do it again,</title>
<updated>2007-06-12T01:28:27+00:00</updated>
<author>
<name>Mike Buland</name>
<email>eichlan@xagasoft.com</email>
</author>
<published>2007-06-12T01:28:27+00:00</published>
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<id>urn:sha1:4cb166570a8e2e97216bf6c7aeb99b971ff58ad7</id>
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I'm going to do it over from scratch, that was just painful.  Also, started in
again on the server system, it's looking pretty good, already got connections
working, next up is managing data flow through clients and protocols!

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</entry>
<entry>
<title>The Stream Filter archetecture is finished, it's actually much cooler than I</title>
<updated>2007-06-07T19:56:20+00:00</updated>
<author>
<name>Mike Buland</name>
<email>eichlan@xagasoft.com</email>
</author>
<published>2007-06-07T19:56:20+00:00</published>
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<id>urn:sha1:9e8a4944e50fab432012878c66e1bdac20649f76</id>
<content type='text'>
had anticipated, and much cleaner.  I'll have to add some documentation to it,
because it's not really obvious how any of it fits together from the outset,
although I have to say that the bzip2 test program is the easiest general bzip2
compression program I've ever made...it just goes :)

Decompression in Bu::BZip2 isn't finished yet, but that's ok, it's coming soon.

</content>
</entry>
<entry>
<title>As evidenced by my latest test, the Bu::FString copy is actually slower than</title>
<updated>2007-05-17T21:45:50+00:00</updated>
<author>
<name>Mike Buland</name>
<email>eichlan@xagasoft.com</email>
</author>
<published>2007-05-17T21:45:50+00:00</published>
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<id>urn:sha1:326125aee0b8cd807a6a1d158398078ff6bfb1e1</id>
<content type='text'>
the std::string copy by a rather large margin.  This seems very odd, so I'm
going to do a few tests, the first one is stripping out the FString shared
pointer stuff and seeing if that makes an appreciable difference.

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</entry>
<entry>
<title>Lots of cool new stuff, the Server class actually works for everything except</title>
<updated>2007-05-17T05:56:26+00:00</updated>
<author>
<name>Mike Buland</name>
<email>eichlan@xagasoft.com</email>
</author>
<published>2007-05-17T05:56:26+00:00</published>
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<id>urn:sha1:e0e7932a122614a0ff566fbfd8de5776de8b9f6d</id>
<content type='text'>
actually interacting with clients, and the Client class is almost there, except
that it doesn't really do anything yet.

</content>
</entry>
<entry>
<title>SPtr is now Bu::ified, and the List class now acts the way we think const lists</title>
<updated>2007-05-15T05:25:19+00:00</updated>
<author>
<name>Mike Buland</name>
<email>eichlan@xagasoft.com</email>
</author>
<published>2007-05-15T05:25:19+00:00</published>
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<id>urn:sha1:dda94f3b53e02e117e6eb5758afa1410e1664c9f</id>
<content type='text'>
should act, you can't change anything in there.  I'm still debating changing
the const_iterator to a constIterator, or something else that's more Bu::worthy.

Heh, the namespaces are funny...ok...I'm really tired.

</content>
</entry>
<entry>
<title>Just a few things re-arranged, moved the new taf/xml systems to the inprogress</title>
<updated>2007-05-09T15:04:31+00:00</updated>
<author>
<name>Mike Buland</name>
<email>eichlan@xagasoft.com</email>
</author>
<published>2007-05-09T15:04:31+00:00</published>
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<id>urn:sha1:ad92dc50b7cdf7cfe086f21d19442d03a90fd05d</id>
<content type='text'>
directory, and moved the old xml system in, so it will require heavy changes.

</content>
</entry>
<entry>
<title>Just deleted a few things from old that definately have to go.</title>
<updated>2007-04-03T05:10:59+00:00</updated>
<author>
<name>Mike Buland</name>
<email>eichlan@xagasoft.com</email>
</author>
<published>2007-04-03T05:10:59+00:00</published>
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<id>urn:sha1:997f13ec4791adcda91cd4db41cdb5962b73d47d</id>
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</entry>
<entry>
<title>The file stream is imported and works, as does our first test, and the new</title>
<updated>2007-04-03T05:09:12+00:00</updated>
<author>
<name>Mike Buland</name>
<email>eichlan@xagasoft.com</email>
</author>
<published>2007-04-03T05:09:12+00:00</published>
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<id>urn:sha1:c884da672645231b5ec47706c886381dab1b391a</id>
<content type='text'>
tweaks to archive.  The &amp;&amp; operator is now a template function, and as such
requires no special handling.  It could be worth it to check this out for other
types, yet dangerous, since it would let you archive anything, even a class,
without writing the proper functions for it...we shall see what happens...


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