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<title>libbu++.git/src/tests, branch bigchange</title>
<subtitle>System level, general purpose C++ library.
</subtitle>
<id>https://git.xagasoft.com/libbu++.git/atom?h=bigchange</id>
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<updated>2022-04-23T06:52:29+00:00</updated>
<entry>
<title>C++11 introduced actual unicode string literals.</title>
<updated>2022-04-23T06:52:29+00:00</updated>
<author>
<name>Mike Buland</name>
<email>eichlan@xagasoft.com</email>
</author>
<published>2022-04-23T06:52:29+00:00</published>
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<id>urn:sha1:8ef500bc0b259cf6a73772148153b759e954297e</id>
<content type='text'>
I'm moving things to take advantage of that. It's pretty cool!
</content>
</entry>
<entry>
<title>More progress, mostly planning and playing.</title>
<updated>2022-04-21T17:32:35+00:00</updated>
<author>
<name>Mike Buland</name>
<email>eichlan@xagasoft.com</email>
</author>
<published>2022-04-21T17:32:35+00:00</published>
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<id>urn:sha1:23d88aa2812c361d30abefeeb296548698409bf5</id>
<content type='text'>
I'm trying to find the right design usage patterns for using the archive
system with tagging and lists and dictionaries.  Also, are there other
structures that I'm missing?
</content>
</entry>
<entry>
<title>Gradually moving to better archive structure.</title>
<updated>2022-04-20T21:04:47+00:00</updated>
<author>
<name>Mike Buland</name>
<email>mbuland@penny-arcade.com</email>
</author>
<published>2022-04-20T21:04:47+00:00</published>
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<id>urn:sha1:fd56cdd21a7c9c944ad189cf91ff24d3c2b0f975</id>
<content type='text'>
It's dragging other new API changes along with it, including use of Blob
and Text.
</content>
</entry>
<entry>
<title>ArchiveBase/Archive renamed. More to come.</title>
<updated>2022-04-20T18:14:47+00:00</updated>
<author>
<name>Mike Buland</name>
<email>mbuland@penny-arcade.com</email>
</author>
<published>2022-04-20T18:14:47+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Stopped using deprecated gen function for Uuid.</title>
<updated>2022-04-19T04:57:48+00:00</updated>
<author>
<name>Mike Buland</name>
<email>eichlan@xagasoft.com</email>
</author>
<published>2022-04-19T04:57:48+00:00</published>
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<id>urn:sha1:48dc740f752bca80ee761df75422aff5f0d6b075</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Json objects can be formatted directly.</title>
<updated>2019-06-13T00:12:15+00:00</updated>
<author>
<name>Mike Buland</name>
<email>mbuland@penny-arcade.com</email>
</author>
<published>2019-06-13T00:12:15+00:00</published>
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<id>urn:sha1:889cf794108dc1a8c4d2c50fc864846799f512e1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright date.</title>
<updated>2019-05-25T06:03:21+00:00</updated>
<author>
<name>Mike Buland</name>
<email>eichlan@xagasoft.com</email>
</author>
<published>2019-05-25T06:03:21+00:00</published>
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<content type='text'>
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</entry>
<entry>
<title>Bu::Json handles encoding control chars.</title>
<updated>2018-12-17T18:03:18+00:00</updated>
<author>
<name>Mike Buland</name>
<email>mbuland@penny-arcade.com</email>
</author>
<published>2018-12-17T18:03:18+00:00</published>
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<id>urn:sha1:4a541f7ba5306f9ebcc7f0fe2eeb663d3f527070</id>
<content type='text'>
It still needs to handle the rest of unicode properly.  It'll require a
minor change but shouldn't be too bad overall.
</content>
</entry>
<entry>
<title>Added a threadsafe speedometer class.</title>
<updated>2018-07-02T18:34:44+00:00</updated>
<author>
<name>Mike Buland</name>
<email>mbuland@penny-arcade.com</email>
</author>
<published>2018-07-02T18:34:44+00:00</published>
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</content>
</entry>
<entry>
<title>Fixed string constructor.</title>
<updated>2017-08-23T13:36:55+00:00</updated>
<author>
<name>Mike Buland</name>
<email>mbuland@penny-arcade.com</email>
</author>
<published>2017-08-23T13:36:55+00:00</published>
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