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#ifndef GENETIC_OPERATOR_BASIC_H
#define GENETIC_OPERATOR_BASIC_H

#include "genetic/operator.h"

namespace Genetic
{
	/**
	 * Very simple genetic operator that covers all the basics.  It will do
	 * single cut Phenotype splicing between two parents, and random mutation
	 * on the child.  All work is based on a progenitor Phenotype, which is the
	 * template for creating new, random Phenotypes.  OperatorBasic takes
	 * ownership of the progenitor and will delete it when OperatorBasic is
	 * destroyed.
	 */
	class OperatorBasic : public Operator
	{
	public:
		OperatorBasic( Phenotype *pProgenitor, float fMutationRate );
		virtual ~OperatorBasic();

		virtual Phenotype *random();
		virtual int parentCount() { return 2; }
		virtual Phenotype *mate( const PhenotypeList &lParents );
		
	private:
		Phenotype *pProgenitor;
		float fMutationRate;
	};
};

#endif