Age | Commit message (Expand) | Author |
---|---|---|
2016-10-26 | Minor UI tweaks. Humans start at 1, not zero. | Mike Buland |
2016-10-24 | Mainly just lots and lots of comments. | Mike Buland |
2016-10-24 | It's all responsive now. Also it can loop. | Mike Buland |
2016-10-21 | Some cleanup; fixed the player position. | Mike Buland |
2016-10-21 | A simple get form lets you pick maze dims. | Mike Buland |
2016-10-21 | Hey! It's interactive! | Mike Buland |
2016-10-20 | Hey! it renders and has multiple levels. | Mike Buland |
2016-10-20 | We can draw lines now! | Mike Buland |
2016-09-02 | Switched from the NULL macro to 0, it's c++! | Mike Buland |
2016-07-19 | Fixed multidimensional floor spacing. | Mike Buland |
2015-04-10 | Just got rid of some old, commented out code. | Mike Buland |
2015-04-08 | Minor rendering tweaks. | Mike Buland |
2015-04-08 | It now produces one image with titles and stuff. | Mike Buland |
2015-04-08 | Added image goo + font support. | Mike Buland |