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authorMike Buland <eichlan@xagasoft.com>2012-01-02 08:37:51 -0700
committerMike Buland <eichlan@xagasoft.com>2012-01-02 08:37:51 -0700
commit340de5ebabbc60727b2aeb85b9faa72a75f1628b (patch)
tree1e3648acdfd67f956f76185abbcd7bfa62947ea3 /bloodfields.stage
parent0433eb31936fc72486e9a81732d5bcd38cf5808a (diff)
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Bloodfields, now with three types of monster!
Diffstat (limited to 'bloodfields.stage')
-rw-r--r--bloodfields.stage58
1 files changed, 50 insertions, 8 deletions
diff --git a/bloodfields.stage b/bloodfields.stage
index 81ff6e1..7b61dd4 100644
--- a/bloodfields.stage
+++ b/bloodfields.stage
@@ -12,6 +12,45 @@ situation <<start>>
12{ 12{
13 setup 13 setup
14 { 14 {
15 global.enemyTypes = {
16 1: {
17 'name': 'Snail',
18 'action': 'bites',
19 'hp': 3,
20 'attack': 2
21 },
22 2: {
23 'name': 'Wolf',
24 'action': 'bites',
25 'hp': 7,
26 'attack': 3
27 },
28 3: {
29 'name': 'Snake',
30 'action': 'strikes at',
31 'hp': 3,
32 'attack': 3
33 }
34 };
35
36 global.enemyMods = {
37 1: {
38 'name': 'Pathetic',
39 'hp': 0,
40 'attack': 0
41 },
42 2: {
43 'name': 'Sickly',
44 'hp': 3,
45 'attack': 1
46 },
47 3: {
48 'name': 'Wimpy',
49 'hp': 5,
50 'attack': 2
51 }
52 };
53
15 player.hpMax = 10; 54 player.hpMax = 10;
16 player.hpCur = player.hpMax; 55 player.hpCur = player.hpMax;
17 player.xp = 0; 56 player.xp = 0;
@@ -44,12 +83,15 @@ function look()
44 83
45function mkEnemy() 84function mkEnemy()
46{ 85{
47 global.enemy = { 86 eid = random( 1, 3 );
48 'name': 'Snail', 87 global.enemy = global.enemyTypes[eid];
49 'weapon': 'Tooth', 88
50 'attack': 3, 89 mod = 1;
51 'hp': 5 90 global.enemy['name'] = global.enemyMods[mod]['name'] + ' ' +
52 }; 91 global.enemy['name'];
92 global.enemy['attack'] = global.enemy['attack'] +
93 global.enemyMods[mod]['attack'];
94 global.enemy['hp'] = global.enemy['hp'] + global.enemyMods[mod]['hp'];
53} 95}
54 96
55function rollAttack( attack ) 97function rollAttack( attack )
@@ -74,8 +116,8 @@ function enemyAttack()
74{ 116{
75 damage = rollAttack( global.enemy['attack'] ); 117 damage = rollAttack( global.enemy['attack'] );
76 player.hpCur -= damage; 118 player.hpCur -= damage;
77 display("The " + global.enemy['name'] + ' strikes you for ' + damage + 119 display("The " + global.enemy['name'] + ' ' + global.enemy['action'] +
78 ' damage.'); 120 ' you for ' + damage + ' damage.');
79 if player.hpCur <= 0 then 121 if player.hpCur <= 0 then
80 { 122 {
81 display('The ' + global.enemy['name'] + ' killed you!'); 123 display('The ' + global.enemy['name'] + ' killed you!');