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authorMike Buland <eichlan@xagasoft.com>2011-12-29 22:27:59 -0700
committerMike Buland <eichlan@xagasoft.com>2011-12-29 22:27:59 -0700
commitf66458278ce3663397fc985a1253c85b74f011e6 (patch)
tree785e2fb51a91fe277c698ea84009e0052ef6555e /src/astfunction.h
parentf404d991aa53ed81855e51b597bfe1d5c2288b42 (diff)
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Most AstNodes work now.
Next up: loops, proper variable references with scopes, and gotos.
Diffstat (limited to 'src/astfunction.h')
-rw-r--r--src/astfunction.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/astfunction.h b/src/astfunction.h
index 4b2a049..a546b19 100644
--- a/src/astfunction.h
+++ b/src/astfunction.h
@@ -13,6 +13,7 @@ public:
13 virtual Variable call( class GameState &gState ); 13 virtual Variable call( class GameState &gState );
14 14
15 void addParam( const Bu::String &sName ); 15 void addParam( const Bu::String &sName );
16 const Bu::StringList &getParamList() { return lParam; }
16 void setAst( class AstBranch *pAst ); 17 void setAst( class AstBranch *pAst );
17 18
18private: 19private: