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authorMike Buland <eichlan@xagasoft.com>2011-12-29 13:06:40 -0700
committerMike Buland <eichlan@xagasoft.com>2011-12-29 13:06:40 -0700
commit1bc10d1408eb29b0675a030e029155dd046b1dd8 (patch)
tree6d649015bdfa69df9de1cb964906fd396b9db82b /src/functiondisplay.h
parent79dce6268850fb1b0d76c15d5399d66bcd286e5f (diff)
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Functions can be called now, at least manually.
A little more work needs to be done before they're being called from code correctly.
Diffstat (limited to 'src/functiondisplay.h')
-rw-r--r--src/functiondisplay.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/functiondisplay.h b/src/functiondisplay.h
index 2f13360..d1a63a9 100644
--- a/src/functiondisplay.h
+++ b/src/functiondisplay.h
@@ -3,14 +3,14 @@
3 3
4#include "function.h" 4#include "function.h"
5 5
6class FunctionDisplay 6class FunctionDisplay : public Function
7{ 7{
8public: 8public:
9 FunctionDisplay(); 9 FunctionDisplay();
10 virtual ~FunctionDisplay(); 10 virtual ~FunctionDisplay();
11 11
12 virtual Bu::String getName() const { return "display"; } 12 virtual Bu::String getName() const { return "display"; }
13 virtual Variable call( const VariableList &lParams ); 13 virtual Variable call( class GameState &gState );
14}; 14};
15 15
16#endif 16#endif