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| author | Mike Buland <eichlan@xagasoft.com> | 2012-02-06 12:22:27 -0700 |
|---|---|---|
| committer | Mike Buland <eichlan@xagasoft.com> | 2012-02-06 12:22:27 -0700 |
| commit | 9de9d4e733ce872806c569334af4c9ace01db203 (patch) | |
| tree | cd401af5f0e158807238d6f9215f16a2c202b3dc /src/gamebuilder.cpp | |
| parent | 315dd7104f02a278b9ade41345060ed5f6825fbb (diff) | |
| download | stage-0.04.tar.gz stage-0.04.tar.bz2 stage-0.04.tar.xz stage-0.04.zip | |
Important bugfix in stack code. Thanks david!0.04
Diffstat (limited to 'src/gamebuilder.cpp')
| -rw-r--r-- | src/gamebuilder.cpp | 88 |
1 files changed, 87 insertions, 1 deletions
diff --git a/src/gamebuilder.cpp b/src/gamebuilder.cpp index bfeffec..857c348 100644 --- a/src/gamebuilder.cpp +++ b/src/gamebuilder.cpp | |||
| @@ -19,7 +19,8 @@ GameBuilder::GameBuilder() : | |||
| 19 | pCurRoot( NULL ), | 19 | pCurRoot( NULL ), |
| 20 | pCurCmd( NULL ), | 20 | pCurCmd( NULL ), |
| 21 | pCurFnc( NULL ), | 21 | pCurFnc( NULL ), |
| 22 | pCurSit( NULL ) | 22 | pCurSit( NULL ), |
| 23 | iStackHeight( 0 ) | ||
| 23 | { | 24 | { |
| 24 | pGame = new Game(); | 25 | pGame = new Game(); |
| 25 | } | 26 | } |
| @@ -49,6 +50,15 @@ void GameBuilder::parse( const Bu::String &sFile ) | |||
| 49 | fclose( in ); | 50 | fclose( in ); |
| 50 | } | 51 | } |
| 51 | 52 | ||
| 53 | void GameBuilder::endCmpltExpr() | ||
| 54 | { | ||
| 55 | while( iStackHeight > 0 ) | ||
| 56 | { | ||
| 57 | addNode( AstNode::tPop ); | ||
| 58 | } | ||
| 59 | iStackHeight = 0; | ||
| 60 | } | ||
| 61 | |||
| 52 | void GameBuilder::setLiteral( const Variable &v ) | 62 | void GameBuilder::setLiteral( const Variable &v ) |
| 53 | { | 63 | { |
| 54 | vLiteral = v; | 64 | vLiteral = v; |
| @@ -91,9 +101,12 @@ void GameBuilder::endFunctionParams() | |||
| 91 | void GameBuilder::endFunction() | 101 | void GameBuilder::endFunction() |
| 92 | { | 102 | { |
| 93 | //sio << "Function ended: " << *pCurRoot << sio.nl; | 103 | //sio << "Function ended: " << *pCurRoot << sio.nl; |
| 104 | |||
| 105 | pCurNode->addNode( new AstLeafLiteral( Variable::tNull ) ); | ||
| 94 | pCurFnc->setAst( pCurRoot ); | 106 | pCurFnc->setAst( pCurRoot ); |
| 95 | pCurRoot = pCurNode = NULL; | 107 | pCurRoot = pCurNode = NULL; |
| 96 | pGame->hFunction.insert( pCurFnc->getName(), pCurFnc ); | 108 | pGame->hFunction.insert( pCurFnc->getName(), pCurFnc ); |
| 109 | iStackHeight = 0; | ||
| 97 | } | 110 | } |
| 98 | 111 | ||
| 99 | void GameBuilder::beginSituation( const Bu::String &sName, Situation::InputType tInput ) | 112 | void GameBuilder::beginSituation( const Bu::String &sName, Situation::InputType tInput ) |
| @@ -123,6 +136,7 @@ void GameBuilder::endSituation() | |||
| 123 | 136 | ||
| 124 | void GameBuilder::addNode( AstNode::Type iType ) | 137 | void GameBuilder::addNode( AstNode::Type iType ) |
| 125 | { | 138 | { |
| 139 | stackMod( iType ); | ||
| 126 | switch( iType&AstNode::tTypeMask ) | 140 | switch( iType&AstNode::tTypeMask ) |
| 127 | { | 141 | { |
| 128 | case AstNode::tBranch: | 142 | case AstNode::tBranch: |
| @@ -145,6 +159,7 @@ void GameBuilder::addLiteral( const Variable &v ) | |||
| 145 | setLiteral( v ); | 159 | setLiteral( v ); |
| 146 | if( pCurNode ) | 160 | if( pCurNode ) |
| 147 | { | 161 | { |
| 162 | stackMod( AstNode::tLeafLiteral ); | ||
| 148 | pCurNode->addNode( new AstLeafLiteral( v ) ); | 163 | pCurNode->addNode( new AstLeafLiteral( v ) ); |
| 149 | } | 164 | } |
| 150 | } | 165 | } |
| @@ -153,6 +168,7 @@ void GameBuilder::addVarRef( const Bu::String &sName, ScopeId sid ) | |||
| 153 | { | 168 | { |
| 154 | if( pCurNode ) | 169 | if( pCurNode ) |
| 155 | { | 170 | { |
| 171 | stackMod( AstNode::tVarName ); | ||
| 156 | pCurNode->addNode( new AstLeafLiteral( AstNode::tVarName, Variable::newVariableName( sName, sid ) ) ); | 172 | pCurNode->addNode( new AstLeafLiteral( AstNode::tVarName, Variable::newVariableName( sName, sid ) ) ); |
| 157 | } | 173 | } |
| 158 | } | 174 | } |
| @@ -161,10 +177,78 @@ void GameBuilder::addFuncCall( const Bu::String &sName ) | |||
| 161 | { | 177 | { |
| 162 | if( pCurNode ) | 178 | if( pCurNode ) |
| 163 | { | 179 | { |
| 180 | stackMod( AstNode::tFuncCall ); | ||
| 164 | pCurNode->addNode( new AstLeafLiteral( AstNode::tFuncCall, sName ) ); | 181 | pCurNode->addNode( new AstLeafLiteral( AstNode::tFuncCall, sName ) ); |
| 165 | } | 182 | } |
| 166 | } | 183 | } |
| 167 | 184 | ||
| 185 | void GameBuilder::stackMod( AstNode::Type iType ) | ||
| 186 | { | ||
| 187 | switch( iType ) | ||
| 188 | { | ||
| 189 | case AstNode::tNot: | ||
| 190 | case AstNode::tNegate: | ||
| 191 | case AstNode::tSwap: | ||
| 192 | break; | ||
| 193 | |||
| 194 | case AstNode::tComp: | ||
| 195 | case AstNode::tCompGt: | ||
| 196 | case AstNode::tCompLt: | ||
| 197 | case AstNode::tCompGtEq: | ||
| 198 | case AstNode::tCompLtEq: | ||
| 199 | case AstNode::tStore: | ||
| 200 | case AstNode::tAnd: | ||
| 201 | case AstNode::tOr: | ||
| 202 | case AstNode::tPlus: | ||
| 203 | case AstNode::tMinus: | ||
| 204 | case AstNode::tDivide: | ||
| 205 | case AstNode::tMultiply: | ||
| 206 | case AstNode::tPlusStore: | ||
| 207 | case AstNode::tMinusStore: | ||
| 208 | case AstNode::tDivideStore: | ||
| 209 | case AstNode::tMultiplyStore: | ||
| 210 | case AstNode::tIn: | ||
| 211 | case AstNode::tGoto: | ||
| 212 | case AstNode::tStoreRev: | ||
| 213 | case AstNode::tReturn: // return doesn't pop anything, but it counts as it. | ||
| 214 | case AstNode::tAppend: | ||
| 215 | case AstNode::tPop: | ||
| 216 | case AstNode::tIndex: | ||
| 217 | iStackHeight--; | ||
| 218 | break; | ||
| 219 | |||
| 220 | case AstNode::tInsert: | ||
| 221 | iStackHeight -= 2; | ||
| 222 | break; | ||
| 223 | |||
| 224 | case AstNode::tLeafLiteral: | ||
| 225 | case AstNode::tVarName: | ||
| 226 | case AstNode::tLiteral: | ||
| 227 | case AstNode::tFuncCall: | ||
| 228 | iStackHeight++; | ||
| 229 | break; | ||
| 230 | |||
| 231 | case AstNode::tBranch: | ||
| 232 | break; | ||
| 233 | |||
| 234 | case AstNode::tScope: | ||
| 235 | break; | ||
| 236 | |||
| 237 | case AstNode::tIf: | ||
| 238 | iStackHeight--; | ||
| 239 | break; | ||
| 240 | |||
| 241 | case AstNode::tForEach: | ||
| 242 | iStackHeight -= 2; | ||
| 243 | break; | ||
| 244 | |||
| 245 | case AstNode::tWhile: | ||
| 246 | iStackHeight -= 1; | ||
| 247 | break; | ||
| 248 | |||
| 249 | } | ||
| 250 | } | ||
| 251 | |||
| 168 | void GameBuilder::beginGlobal() | 252 | void GameBuilder::beginGlobal() |
| 169 | { | 253 | { |
| 170 | bGlobal = true; | 254 | bGlobal = true; |
| @@ -219,6 +303,7 @@ void GameBuilder::closeCommand() | |||
| 219 | pCurSit->csLocal.addCommand( pCurCmd ); | 303 | pCurSit->csLocal.addCommand( pCurCmd ); |
| 220 | } | 304 | } |
| 221 | pCurCmd = NULL; | 305 | pCurCmd = NULL; |
| 306 | iStackHeight = 0; | ||
| 222 | } | 307 | } |
| 223 | 308 | ||
| 224 | void GameBuilder::beginOption( const Bu::String &sValue ) | 309 | void GameBuilder::beginOption( const Bu::String &sValue ) |
| @@ -237,5 +322,6 @@ void GameBuilder::closeOption() | |||
| 237 | //pCurCmd->print(); | 322 | //pCurCmd->print(); |
| 238 | pCurSit->csLocal.addCommand( pCurCmd ); | 323 | pCurSit->csLocal.addCommand( pCurCmd ); |
| 239 | pCurCmd = NULL; | 324 | pCurCmd = NULL; |
| 325 | iStackHeight = 0; | ||
| 240 | } | 326 | } |
| 241 | 327 | ||
