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author | Mike Buland <eichlan@xagasoft.com> | 2011-12-29 14:13:21 -0700 |
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committer | Mike Buland <eichlan@xagasoft.com> | 2011-12-29 14:13:21 -0700 |
commit | 533310f646f1b1a00250a361f627967c420f1eef (patch) | |
tree | 0ade5ffb70259af7f4e2be56497e4e4707bc079a /src/gamestate.cpp | |
parent | 1bc10d1408eb29b0675a030e029155dd046b1dd8 (diff) | |
download | stage-533310f646f1b1a00250a361f627967c420f1eef.tar.gz stage-533310f646f1b1a00250a361f627967c420f1eef.tar.bz2 stage-533310f646f1b1a00250a361f627967c420f1eef.tar.xz stage-533310f646f1b1a00250a361f627967c420f1eef.zip |
Situations & their modes are built.
Diffstat (limited to 'src/gamestate.cpp')
-rw-r--r-- | src/gamestate.cpp | 50 |
1 files changed, 48 insertions, 2 deletions
diff --git a/src/gamestate.cpp b/src/gamestate.cpp index 7649cac..25b53b8 100644 --- a/src/gamestate.cpp +++ b/src/gamestate.cpp | |||
@@ -18,14 +18,60 @@ void GameState::parse( class AstBranch *pAst ) | |||
18 | { | 18 | { |
19 | if( pAst->getType() != AstNode::tScope ) | 19 | if( pAst->getType() != AstNode::tScope ) |
20 | throw Bu::ExceptionBase("Nope, nothing doing, you can't parse a non-scope AstBranch."); | 20 | throw Bu::ExceptionBase("Nope, nothing doing, you can't parse a non-scope AstBranch."); |
21 | |||
22 | lsLocal.push( new Scope() ); | ||
21 | parse( pAst->getNodeList() ); | 23 | parse( pAst->getNodeList() ); |
24 | delete lsLocal.peekPop(); | ||
22 | } | 25 | } |
23 | 26 | ||
24 | void GameState::callFunction( const Bu::String &sName ) | 27 | void GameState::callFunction( const Bu::String &sName ) |
25 | { | 28 | { |
26 | lsLocal.push( new Scope() ); | ||
27 | pGame->getFunction( sName )->call( *this ); | 29 | pGame->getFunction( sName )->call( *this ); |
28 | delete lsLocal.peekPop(); | 30 | } |
31 | |||
32 | Variable GameState::getVariable( const Bu::String &sName, ScopeId id ) | ||
33 | { | ||
34 | switch( id ) | ||
35 | { | ||
36 | case sidLocal: | ||
37 | return lsLocal.peek()->get( sName ); | ||
38 | |||
39 | case sidGlobal: | ||
40 | return sGlobal.get( sName ); | ||
41 | |||
42 | case sidPlayer: | ||
43 | return sPlayer.get( sName ); | ||
44 | |||
45 | case sidSituation: | ||
46 | return hsSituation.get( sCurSituation )->get( sName ); | ||
47 | } | ||
48 | |||
49 | throw Bu::ExceptionBase("Really bad scopeid passed into getVariable"); | ||
50 | } | ||
51 | |||
52 | void GameState::setVariable( const Bu::String &sName, const Variable &v, | ||
53 | ScopeId id ) | ||
54 | { | ||
55 | switch( id ) | ||
56 | { | ||
57 | case sidLocal: | ||
58 | lsLocal.peek()->insert( sName, v ); | ||
59 | return; | ||
60 | |||
61 | case sidGlobal: | ||
62 | sGlobal.insert( sName, v ); | ||
63 | return; | ||
64 | |||
65 | case sidPlayer: | ||
66 | sPlayer.insert( sName, v ); | ||
67 | return; | ||
68 | |||
69 | case sidSituation: | ||
70 | hsSituation.get( sCurSituation )->insert( sName, v ); | ||
71 | return; | ||
72 | } | ||
73 | |||
74 | throw Bu::ExceptionBase("Really bad scopeid passed into setVariable"); | ||
29 | } | 75 | } |
30 | 76 | ||
31 | void GameState::parse( const AstBranch::NodeList &lCode ) | 77 | void GameState::parse( const AstBranch::NodeList &lCode ) |