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author | Mike Buland <eichlan@xagasoft.com> | 2012-01-04 00:06:07 -0700 |
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committer | Mike Buland <eichlan@xagasoft.com> | 2012-01-04 00:06:07 -0700 |
commit | d8f0276ec9d3b538a5ef8918a3072e3528a480d5 (patch) | |
tree | 41c8cb65f07053e6a0a4d15a0b0a5f5e1c56bb33 /src/main.cpp | |
parent | 3a0f68b527cc85bd9847127085415739af784eca (diff) | |
download | stage-d8f0276ec9d3b538a5ef8918a3072e3528a480d5.tar.gz stage-d8f0276ec9d3b538a5ef8918a3072e3528a480d5.tar.bz2 stage-d8f0276ec9d3b538a5ef8918a3072e3528a480d5.tar.xz stage-d8f0276ec9d3b538a5ef8918a3072e3528a480d5.zip |
Parse moved to GameBuilder.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 23 |
1 files changed, 2 insertions, 21 deletions
diff --git a/src/main.cpp b/src/main.cpp index 5b91861..6646d79 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -1,7 +1,6 @@ | |||
1 | #include "gamebuilder.h" | 1 | #include "gamebuilder.h" |
2 | #include "game.h" | 2 | #include "game.h" |
3 | #include "gamestate.h" | 3 | #include "gamestate.h" |
4 | #include "parser.tab.h" | ||
5 | 4 | ||
6 | #include <stdlib.h> | 5 | #include <stdlib.h> |
7 | #include <time.h> | 6 | #include <time.h> |
@@ -13,30 +12,12 @@ | |||
13 | #include <bu/sio.h> | 12 | #include <bu/sio.h> |
14 | using namespace Bu; | 13 | using namespace Bu; |
15 | 14 | ||
16 | typedef void *yyscan_t; | ||
17 | void yylex_init( yyscan_t * ); | ||
18 | void yylex_destroy( yyscan_t ); | ||
19 | void yyparse( yyscan_t, GameBuilder &bld ); | ||
20 | void yyset_in( FILE *, yyscan_t ); | ||
21 | |||
22 | int main( int argc, char *argv[] ) | 15 | int main( int argc, char *argv[] ) |
23 | { | 16 | { |
24 | yyscan_t scanner; | ||
25 | |||
26 | GameBuilder bld; | ||
27 | |||
28 | yylex_init( &scanner ); | ||
29 | |||
30 | FILE *in = fopen( argv[1], "rb" ); | ||
31 | yyset_in( in, scanner ); | ||
32 | |||
33 | yyparse( scanner, bld ); | ||
34 | yylex_destroy( scanner ); | ||
35 | |||
36 | fclose( in ); | ||
37 | |||
38 | srandom( time( NULL ) ); | 17 | srandom( time( NULL ) ); |
39 | 18 | ||
19 | GameBuilder bld; | ||
20 | bld.parse( argv[1] ); | ||
40 | Game *pGame = bld.getGame(); | 21 | Game *pGame = bld.getGame(); |
41 | 22 | ||
42 | GameState gs( pGame ); | 23 | GameState gs( pGame ); |