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authorMike Buland <eichlan@xagasoft.com>2011-12-30 13:11:35 -0700
committerMike Buland <eichlan@xagasoft.com>2011-12-30 13:11:35 -0700
commitf2ee67558acbe3c418a7558587b56158d593d88d (patch)
treed0b306fc26679fee672df740acdbdc0ede3c50dd /src
parente112d781ea5ffc4186e7d70dba595b5a233335a8 (diff)
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return, exit, lists added. You can't index them.
They're linked lists right now, maybe that's not really what I want long-term, but it'll work for now...
Diffstat (limited to 'src')
-rw-r--r--src/astnode.cpp3
-rw-r--r--src/astnode.h3
-rw-r--r--src/functionexit.cpp17
-rw-r--r--src/functionexit.h16
-rw-r--r--src/game.cpp2
-rw-r--r--src/gamebuilder.cpp14
-rw-r--r--src/gamestate.cpp28
-rw-r--r--src/gamestate.h6
-rw-r--r--src/main.cpp14
-rw-r--r--src/parser.l1
-rw-r--r--src/parser.y11
-rw-r--r--src/variable.cpp4
12 files changed, 99 insertions, 20 deletions
diff --git a/src/astnode.cpp b/src/astnode.cpp
index 99f6a2e..84f6845 100644
--- a/src/astnode.cpp
+++ b/src/astnode.cpp
@@ -42,6 +42,9 @@ Bu::Formatter &operator<<( Bu::Formatter &f, AstNode::Type t )
42 case AstNode::tGoto: return f << "tGoto"; 42 case AstNode::tGoto: return f << "tGoto";
43 case AstNode::tSwap: return f << "tSwap"; 43 case AstNode::tSwap: return f << "tSwap";
44 case AstNode::tStoreRev: return f << "tStoreRev"; 44 case AstNode::tStoreRev: return f << "tStoreRev";
45 case AstNode::tReturn: return f << "tReturn";
46 case AstNode::tAppend: return f << "tAppend";
47 case AstNode::tInsert: return f << "tInsert";
45 48
46 case AstNode::tLeafLiteral: return f << "!tLeafLiteral!"; 49 case AstNode::tLeafLiteral: return f << "!tLeafLiteral!";
47 case AstNode::tVarName: return f << "tVarName"; 50 case AstNode::tVarName: return f << "tVarName";
diff --git a/src/astnode.h b/src/astnode.h
index 7b9e928..58c4a42 100644
--- a/src/astnode.h
+++ b/src/astnode.h
@@ -32,6 +32,9 @@ public:
32 tGoto = 0x01000014, 32 tGoto = 0x01000014,
33 tSwap = 0x01000015, 33 tSwap = 0x01000015,
34 tStoreRev = 0x01000016, 34 tStoreRev = 0x01000016,
35 tReturn = 0x01000017,
36 tAppend = 0x01000018,
37 tInsert = 0x01000019,
35 38
36 tLeafLiteral = 0x02000000, 39 tLeafLiteral = 0x02000000,
37 tVarName = 0x02000001, 40 tVarName = 0x02000001,
diff --git a/src/functionexit.cpp b/src/functionexit.cpp
new file mode 100644
index 0000000..be64f43
--- /dev/null
+++ b/src/functionexit.cpp
@@ -0,0 +1,17 @@
1#include "functionexit.h"
2
3#include "gamestate.h"
4
5FunctionExit::FunctionExit()
6{
7}
8
9FunctionExit::~FunctionExit()
10{
11}
12
13void FunctionExit::call( class GameState &gState )
14{
15 gState.exit();
16}
17
diff --git a/src/functionexit.h b/src/functionexit.h
new file mode 100644
index 0000000..c312594
--- /dev/null
+++ b/src/functionexit.h
@@ -0,0 +1,16 @@
1#ifndef FUNCTION_EXIT_H
2#define FUNCTION_EXIT_H
3
4#include "function.h"
5
6class FunctionExit : public Function
7{
8public:
9 FunctionExit();
10 virtual ~FunctionExit();
11
12 virtual Bu::String getName() const { return "exit"; }
13 virtual void call( class GameState &gState );
14};
15
16#endif
diff --git a/src/game.cpp b/src/game.cpp
index b9c7e08..910cec2 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -3,12 +3,14 @@
3#include "functiondisplay.h" 3#include "functiondisplay.h"
4#include "functionexists.h" 4#include "functionexists.h"
5#include "functiondelete.h" 5#include "functiondelete.h"
6#include "functionexit.h"
6 7
7Game::Game() 8Game::Game()
8{ 9{
9 addFunction( new FunctionDisplay() ); 10 addFunction( new FunctionDisplay() );
10 addFunction( new FunctionExists() ); 11 addFunction( new FunctionExists() );
11 addFunction( new FunctionDelete() ); 12 addFunction( new FunctionDelete() );
13 addFunction( new FunctionExit() );
12} 14}
13 15
14Game::~Game() 16Game::~Game()
diff --git a/src/gamebuilder.cpp b/src/gamebuilder.cpp
index e84d8f7..791ba6b 100644
--- a/src/gamebuilder.cpp
+++ b/src/gamebuilder.cpp
@@ -41,13 +41,13 @@ void GameBuilder::beginFunction( const Bu::String &sName )
41{ 41{
42 pCurNode = pCurRoot = new AstBranch( AstNode::tScope ); 42 pCurNode = pCurRoot = new AstBranch( AstNode::tScope );
43 pCurFnc = new AstFunction( sName ); 43 pCurFnc = new AstFunction( sName );
44 sio << "New function: " << sName << sio.nl; 44 //sio << "New function: " << sName << sio.nl;
45} 45}
46 46
47void GameBuilder::addFunctionParam( const Bu::String &sName ) 47void GameBuilder::addFunctionParam( const Bu::String &sName )
48{ 48{
49 pCurFnc->addParam( sName ); 49 pCurFnc->addParam( sName );
50 sio << " - Param added '" << sName << "'" << sio.nl; 50 //sio << " - Param added '" << sName << "'" << sio.nl;
51} 51}
52 52
53void GameBuilder::endFunctionParams() 53void GameBuilder::endFunctionParams()
@@ -68,7 +68,7 @@ void GameBuilder::endFunctionParams()
68 68
69void GameBuilder::endFunction() 69void GameBuilder::endFunction()
70{ 70{
71 sio << "Function ended: " << *pCurRoot << sio.nl; 71 //sio << "Function ended: " << *pCurRoot << sio.nl;
72 pCurFnc->setAst( pCurRoot ); 72 pCurFnc->setAst( pCurRoot );
73 pCurRoot = pCurNode = NULL; 73 pCurRoot = pCurNode = NULL;
74 pGame->hFunction.insert( pCurFnc->getName(), pCurFnc ); 74 pGame->hFunction.insert( pCurFnc->getName(), pCurFnc );
@@ -77,7 +77,7 @@ void GameBuilder::endFunction()
77void GameBuilder::beginSituation( const Bu::String &sName ) 77void GameBuilder::beginSituation( const Bu::String &sName )
78{ 78{
79 pCurSit = new Situation( sName ); 79 pCurSit = new Situation( sName );
80 sio << "New situation: " << sName << sio.nl; 80 //sio << "New situation: " << sName << sio.nl;
81} 81}
82 82
83void GameBuilder::beginSituationMode( Situation::Mode m ) 83void GameBuilder::beginSituationMode( Situation::Mode m )
@@ -88,7 +88,7 @@ void GameBuilder::beginSituationMode( Situation::Mode m )
88 88
89void GameBuilder::closeSituationMode() 89void GameBuilder::closeSituationMode()
90{ 90{
91 sio << "Set situation mode " << eCurSitMode << " to " << *pCurRoot << sio.nl; 91 //sio << "Set situation mode " << eCurSitMode << " to " << *pCurRoot << sio.nl;
92 pCurSit->setAst( pCurRoot, eCurSitMode ); 92 pCurSit->setAst( pCurRoot, eCurSitMode );
93 pCurRoot = pCurNode = NULL; 93 pCurRoot = pCurNode = NULL;
94} 94}
@@ -96,7 +96,7 @@ void GameBuilder::closeSituationMode()
96void GameBuilder::endSituation() 96void GameBuilder::endSituation()
97{ 97{
98 pGame->hSituation.insert( pCurSit->getName(), pCurSit ); 98 pGame->hSituation.insert( pCurSit->getName(), pCurSit );
99 sio << "Situation ended." << sio.nl; 99 //sio << "Situation ended." << sio.nl;
100} 100}
101 101
102void GameBuilder::addNode( AstNode::Type iType ) 102void GameBuilder::addNode( AstNode::Type iType )
@@ -185,7 +185,7 @@ void GameBuilder::closeCommand()
185{ 185{
186 pCurCmd->setAst( pCurRoot ); 186 pCurCmd->setAst( pCurRoot );
187 pCurRoot = pCurNode = NULL; 187 pCurRoot = pCurNode = NULL;
188 pCurCmd->print(); 188// pCurCmd->print();
189 if( bGlobal ) 189 if( bGlobal )
190 { 190 {
191 pGame->csGlobal.addCommand( pCurCmd ); 191 pGame->csGlobal.addCommand( pCurCmd );
diff --git a/src/gamestate.cpp b/src/gamestate.cpp
index fa014ac..d45d53c 100644
--- a/src/gamestate.cpp
+++ b/src/gamestate.cpp
@@ -9,7 +9,8 @@
9using namespace Bu; 9using namespace Bu;
10 10
11GameState::GameState( Game *pGame ) : 11GameState::GameState( Game *pGame ) :
12 pGame( pGame ) 12 pGame( pGame ),
13 bRunning( true )
13{ 14{
14} 15}
15 16
@@ -73,7 +74,8 @@ void GameState::execCommand( const Bu::String &sCmd )
73 { 74 {
74 if( !pGame->execCommand( *this, lCmd ) ) 75 if( !pGame->execCommand( *this, lCmd ) )
75 { 76 {
76 throw Bu::ExceptionBase("No such command exists."); 77 sio << "I don't understand that command." << sio.nl;
78 return;
77 } 79 }
78 } 80 }
79} 81}
@@ -215,6 +217,12 @@ Bu::StringList GameState::tokenize( const Bu::String &sSrc )
215 return lRet; 217 return lRet;
216} 218}
217 219
220void GameState::exit()
221{
222 bRunning = false;
223 bEscape = true;
224}
225
218Variable GameState::popDeref() 226Variable GameState::popDeref()
219{ 227{
220 Variable v = lStack.peekPop(); 228 Variable v = lStack.peekPop();
@@ -420,6 +428,17 @@ void GameState::parse( const AstBranch::NodeList &lCode )
420 } 428 }
421 break; 429 break;
422 430
431 case AstNode::tReturn:
432 return;
433 break;
434
435 case AstNode::tAppend:
436 {
437 Variable v = popDeref();
438 lStack.peek() += v;
439 }
440 break;
441
423 // tLeafLiteral 442 // tLeafLiteral
424 case AstNode::tVarName: 443 case AstNode::tVarName:
425 case AstNode::tLiteral: 444 case AstNode::tLiteral:
@@ -435,6 +454,9 @@ void GameState::parse( const AstBranch::NodeList &lCode )
435 454
436 // tBranch 455 // tBranch
437 case AstNode::tScope: 456 case AstNode::tScope:
457 throw Bu::ExceptionBase("Scope? that shouldn't be here...");
458 break;
459
438 case AstNode::tIf: 460 case AstNode::tIf:
439 { 461 {
440 AstBranch::NodeList lIf = 462 AstBranch::NodeList lIf =
@@ -488,7 +510,7 @@ void GameState::parse( const AstBranch::NodeList &lCode )
488 break; 510 break;
489 } 511 }
490 512
491 if( bEscape ) 513 if( bEscape || !bRunning )
492 { 514 {
493 return; 515 return;
494 } 516 }
diff --git a/src/gamestate.h b/src/gamestate.h
index d88fecb..e32eeaa 100644
--- a/src/gamestate.h
+++ b/src/gamestate.h
@@ -35,6 +35,10 @@ public:
35 Variable deref( const Variable &src ); 35 Variable deref( const Variable &src );
36 Bu::StringList tokenize( const Bu::String &sSrc ); 36 Bu::StringList tokenize( const Bu::String &sSrc );
37 37
38 void exit();
39 bool isRunning() const { return bRunning; }
40 Bu::String getPrompt() const { return sPrompt; }
41
38private: 42private:
39 void parse( const AstBranch::NodeList &lCode ); 43 void parse( const AstBranch::NodeList &lCode );
40 44
@@ -49,6 +53,8 @@ private:
49 Bu::String sCurSituation; 53 Bu::String sCurSituation;
50 54
51 bool bEscape; 55 bool bEscape;
56 bool bRunning;
57 Bu::String sPrompt;
52 58
53 VariableList lStack; 59 VariableList lStack;
54}; 60};
diff --git a/src/main.cpp b/src/main.cpp
index 2b20e66..413151a 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -33,12 +33,14 @@ int main( int argc, char *argv[] )
33 GameState gs( pGame ); 33 GameState gs( pGame );
34 gs.init(); 34 gs.init();
35 35
36 char buf[1024]; 36 while( gs.isRunning() )
37 sio << ">>" << sio.flush; 37 {
38 fgets( buf, 1024, stdin ); 38 char buf[1024];
39 39 sio << "command> " << sio.flush;
40 sio << "Read: >" << buf << "<" << sio.nl; 40 fgets( buf, 1024, stdin );
41 gs.execCommand( buf ); 41
42 gs.execCommand( buf );
43 }
42 44
43 return 0; 45 return 0;
44} 46}
diff --git a/src/parser.l b/src/parser.l
index 8bc687d..7b11765 100644
--- a/src/parser.l
+++ b/src/parser.l
@@ -48,6 +48,7 @@ setup { return tokSetup; }
48enter { return tokEnter; } 48enter { return tokEnter; }
49and { return tokAnd; } 49and { return tokAnd; }
50or { return tokOr; } 50or { return tokOr; }
51return { return tokReturn; }
51 52
52true { yylval->bValue = true; return tokBool; } 53true { yylval->bValue = true; return tokBool; }
53false { yylval->bValue = false; return tokBool; } 54false { yylval->bValue = false; return tokBool; }
diff --git a/src/parser.y b/src/parser.y
index 55a7968..f01e0e4 100644
--- a/src/parser.y
+++ b/src/parser.y
@@ -62,6 +62,7 @@ void yyerror( YYLTYPE *llocp, yyscan_t yyscanner, GameBuilder &, const char *err
62%token tokLtEq 62%token tokLtEq
63%token tokGtEq 63%token tokGtEq
64%token tokCmp 64%token tokCmp
65%token tokReturn
65%token tokPlusAssign 66%token tokPlusAssign
66%token tokMinusAssign 67%token tokMinusAssign
67%token tokTimesAssign 68%token tokTimesAssign
@@ -150,6 +151,8 @@ cmpltExprList:
150 ; 151 ;
151 152
152cmpltExpr: expr ';' 153cmpltExpr: expr ';'
154 | tokReturn '(' expr ')' ';' { bld.addNode( AstNode::tReturn ); }
155 | tokReturn '(' ')' ';' { bld.addNode( AstNode::tReturn ); }
153 | tokGoto '(' expr ')' ';' { bld.addNode( AstNode::tGoto ); } 156 | tokGoto '(' expr ')' ';' { bld.addNode( AstNode::tGoto ); }
154 | ifbase 157 | ifbase
155 | tokFor tokEach forIterator tokIn expr tokDo '{' cmpltExprList '}' 158 | tokFor tokEach forIterator tokIn expr tokDo '{' cmpltExprList '}'
@@ -224,8 +227,8 @@ expr: literal
224 | expr tokGtEq expr { bld.addNode( AstNode::tCompGtEq ); } 227 | expr tokGtEq expr { bld.addNode( AstNode::tCompGtEq ); }
225 | '(' expr ')' 228 | '(' expr ')'
226 | expr '[' expr ']' 229 | expr '[' expr ']'
227 | '[' ']' 230 | '[' ']' { bld.addLiteral( Variable( Variable::tList ) ); }
228 | '[' listValues ']' 231 | '[' { bld.addLiteral( Variable( Variable::tList ) ); } listValues ']'
229 | '{' '}' 232 | '{' '}'
230 | '{' dictValues '}' 233 | '{' dictValues '}'
231 | tokNot expr %prec NOT { bld.addNode( AstNode::tNot ); } 234 | tokNot expr %prec NOT { bld.addNode( AstNode::tNot ); }
@@ -240,8 +243,8 @@ funcCallParamsEx:
240 | funcCallParamsEx ',' expr 243 | funcCallParamsEx ',' expr
241 ; 244 ;
242 245
243listValues: expr 246listValues: expr { bld.addNode( AstNode::tAppend ); }
244 | listValues ',' expr 247 | listValues ',' expr { bld.addNode( AstNode::tAppend ); }
245 ; 248 ;
246 249
247dictValues: expr ':' expr 250dictValues: expr ':' expr
diff --git a/src/variable.cpp b/src/variable.cpp
index 4c5ca4c..db7726c 100644
--- a/src/variable.cpp
+++ b/src/variable.cpp
@@ -309,6 +309,10 @@ Variable &Variable::operator+=( const Variable &rhs )
309 case tVariable: 309 case tVariable:
310 throw VariableException("You cannot add variable names."); 310 throw VariableException("You cannot add variable names.");
311 break; 311 break;
312
313 case tList:
314 (*lValue).append( rhs );
315 break;
312 } 316 }
313 317
314 return *this; 318 return *this;